}
static unsigned
-get_io_offset(nir_deref_var *deref, bool is_vertex_input)
+get_io_offset(nir_deref_instr *deref, bool is_vertex_input)
{
unsigned offset = 0;
- nir_deref *tail = &deref->deref;
- while (tail->child != NULL) {
- tail = tail->child;
+ for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) {
+ if (d->deref_type == nir_deref_type_array) {
+ nir_const_value *const_index = nir_src_as_const_value(d->arr.index);
- if (tail->deref_type == nir_deref_type_array) {
- nir_deref_array *deref_array = nir_deref_as_array(tail);
-
- if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
+ if (!const_index)
return -1;
- }
- offset += glsl_count_attribute_slots(tail->type, is_vertex_input) *
- deref_array->base_offset;
+ offset += glsl_count_attribute_slots(d->type, is_vertex_input) *
+ const_index->u32[0];
}
/* TODO: we can get the offset for structs here see nir_lower_io() */
}
* occurs, then nothing will be marked and false will be returned.
*/
static bool
-try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_read)
+try_mask_partial_io(nir_shader *shader, nir_variable *var,
+ nir_deref_instr *deref, bool is_output_read)
{
- nir_variable *var = deref->var;
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, shader->info.stage)) {
case nir_intrinsic_interp_deref_at_centroid:
case nir_intrinsic_interp_deref_at_sample:
case nir_intrinsic_interp_deref_at_offset:
- case nir_intrinsic_interp_var_at_centroid:
- case nir_intrinsic_interp_var_at_sample:
- case nir_intrinsic_interp_var_at_offset:
case nir_intrinsic_load_deref:
- case nir_intrinsic_load_var:
- case nir_intrinsic_store_deref:
- case nir_intrinsic_store_var: {
- nir_deref_var *deref;
- if (nir_intrinsic_infos[instr->intrinsic].num_variables > 0)
- deref = instr->variables[0];
- else
- deref = nir_deref_instr_to_deref(nir_src_as_deref(instr->src[0]), dead_ctx);
- nir_variable *var = deref->var;
+ case nir_intrinsic_store_deref:{
+ nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
+ nir_variable *var = nir_deref_instr_get_variable(deref);
if (var->data.mode == nir_var_shader_in ||
var->data.mode == nir_var_shader_out) {
bool is_output_read = false;
if (var->data.mode == nir_var_shader_out &&
- (instr->intrinsic == nir_intrinsic_load_var ||
- instr->intrinsic == nir_intrinsic_load_deref))
+ instr->intrinsic == nir_intrinsic_load_deref)
is_output_read = true;
- if (!try_mask_partial_io(shader, deref, is_output_read))
+ if (!try_mask_partial_io(shader, var, deref, is_output_read))
mark_whole_variable(shader, var, is_output_read);
/* We need to track which input_reads bits correspond to a