* Create and initialize a new GL dispatch table. The table is initialized
* with GLX indirect rendering protocol functions.
*/
-__GLapi * __glXNewIndirectAPI( void )
+struct _glapi_table * __glXNewIndirectAPI( void )
{
- __GLapi *glAPI;
+ struct _glapi_table *glAPI;
GLuint entries;
entries = _glapi_get_dispatch_table_size();
- glAPI = (__GLapi *) Xmalloc(entries * sizeof(void *));
+ glAPI = (struct _glapi_table *) Xmalloc(entries * sizeof(void *));
/* first, set all entries to point to no-op functions */
{