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tnl: add check for conditional rendering
author
Brian Paul
<brianp@vmware.com>
Thu, 31 Dec 2009 04:40:03 +0000
(21:40 -0700)
committer
Brian Paul
<brianp@vmware.com>
Thu, 31 Dec 2009 15:49:26 +0000
(08:49 -0700)
src/mesa/tnl/t_draw.c
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diff --git
a/src/mesa/tnl/t_draw.c
b/src/mesa/tnl/t_draw.c
index 1c7c733883c1c56630e6f3db14be8b5f75efc690..d31b29b9b40b193187edbd6db903ab2a98c5936e 100644
(file)
--- a/
src/mesa/tnl/t_draw.c
+++ b/
src/mesa/tnl/t_draw.c
@@
-26,6
+26,7
@@
*/
#include "main/glheader.h"
+#include "main/condrender.h"
#include "main/context.h"
#include "main/imports.h"
#include "main/state.h"
@@
-386,6
+387,9
@@
void _tnl_draw_prims( GLcontext *ctx,
GLuint max_basevertex = prim->basevertex;
GLuint i;
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* don't draw */
+
for (i = 1; i < nr_prims; i++)
max_basevertex = MAX2(max_basevertex, prim[i].basevertex);