/* Need to load the 2d images associated with this unit.
*/
- #if 0
+#if 0
if (t->format & R200_TXFORMAT_NON_POWER2) {
t->format &= ~R200_TXFORMAT_NON_POWER2;
t->base.dirty_images[0] = ~0;
}
- #endif
+#endif
ASSERT(tObj->Target == GL_TEXTURE_2D || tObj->Target == GL_TEXTURE_1D);
struct gl_texture_object *tObj = texUnit->_Current;
r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
- #if 0
+#if 0
if (!(t->format & R200_TXFORMAT_NON_POWER2)) {
t->format |= R200_TXFORMAT_NON_POWER2;
t->base.dirty_images[0] = ~0;
}
- #endif
+#endif
ASSERT(tObj->Target == GL_TEXTURE_RECTANGLE_NV);