*/
#include "pipe/p_util.h"
+#include "pipe/draw/draw_context.h"
#include "cell_context.h"
#include "cell_state.h"
{
struct cell_context *cell = cell_context(pipe);
+ draw_flush(cell->draw);
+
cell->blend = (const struct pipe_blend_state *)blend;
cell->dirty |= CELL_NEW_BLEND;
{
struct cell_context *cell = cell_context(pipe);
+ draw_flush(cell->draw);
+
cell->blend_color = *blend_color;
cell->dirty |= CELL_NEW_BLEND;
{
struct cell_context *cell = cell_context(pipe);
+ draw_flush(cell->draw);
+
cell->depth_stencil
= (const struct pipe_depth_stencil_alpha_state *) depth_stencil;