</category>
<category name="GL_NV_fence" number="222">
- <function name="DeleteFencesNV" offset="assign" static_dispatch="false">
+ <function name="DeleteFencesNV">
<param name="n" type="GLsizei"/>
<param name="fences" type="const GLuint *"/>
<glx ignore="true"/>
</function>
- <function name="GenFencesNV" offset="assign" static_dispatch="false">
+ <function name="GenFencesNV">
<param name="n" type="GLsizei" counter="true"/>
<param name="fences" type="GLuint *" output="true" count="n"/>
<glx ignore="true"/>
</function>
- <function name="IsFenceNV" offset="assign" static_dispatch="false">
+ <function name="IsFenceNV">
<param name="fence" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
- <function name="TestFenceNV" offset="assign" static_dispatch="false">
+ <function name="TestFenceNV">
<param name="fence" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
- <function name="GetFenceivNV" offset="assign" static_dispatch="false">
+ <function name="GetFenceivNV">
<param name="fence" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="FinishFenceNV" offset="assign" static_dispatch="false">
+ <function name="FinishFenceNV">
<param name="fence" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="SetFenceNV" offset="assign" static_dispatch="false">
+ <function name="SetFenceNV">
<param name="fence" type="GLuint"/>
<param name="condition" type="GLenum"/>
<glx ignore="true"/>
*
* 13 entries were removed when GL_NV_register_combiners was removed from
* the dispatch table.
+ *
+ * 7 entries were removed when GL_NV_fence was removed from the dispatch
+ * table.
*/
- EXPECT_GE(table_entries, 978u - 6u - 1u - 2u - 13u);
+ EXPECT_GE(table_entries, 978u - 6u - 1u - 2u - 13u - 7u);
}
TEST(GetProcAddress, QueriedDispatchSizeBigEnough)
{ "glWindowPos4svMESA", _O(WindowPos4svMESA) },
{ "glMultiModeDrawArraysIBM", _O(MultiModeDrawArraysIBM) },
{ "glMultiModeDrawElementsIBM", _O(MultiModeDrawElementsIBM) },
- { "glDeleteFencesNV", _O(DeleteFencesNV) },
- { "glFinishFenceNV", _O(FinishFenceNV) },
- { "glGenFencesNV", _O(GenFencesNV) },
- { "glGetFenceivNV", _O(GetFenceivNV) },
- { "glIsFenceNV", _O(IsFenceNV) },
- { "glSetFenceNV", _O(SetFenceNV) },
- { "glTestFenceNV", _O(TestFenceNV) },
{ "glAreProgramsResidentNV", _O(AreProgramsResidentNV) },
{ "glBindProgramNV", _O(BindProgramNV) },
{ "glDeleteProgramsNV", _O(DeleteProgramsNV) },