+++ /dev/null
-Import('*')
-
-env = env.Clone()
-
-env.Prepend(CPPPATH = [
- '#src',
- '#src/mapi',
- '#src/mesa',
- Dir('../../../mapi'), # src/mapi build path for python-generated GL API files/headers
-])
-
-env.Prepend(LIBS = [
- mesautil,
- glapi,
- mesa,
- glsl,
-])
-
-sources = [
- 'osmesa.c',
-]
-
-if env['platform'] == 'windows':
- env.AppendUnique(CPPDEFINES = [
- '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
- 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
- ])
- if not env['gles']:
- # prevent _glapi_* from being declared __declspec(dllimport)
- env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
-
- sources += ['osmesa.def']
-
-osmesa = env.SharedLibrary(
- target ='osmesa',
- source = sources,
-)
-
-env.Alias('osmesa', osmesa)