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mesa: Remove dead "MemPool" field of gl_shader_state.
author
Eric Anholt
<eric@anholt.net>
Thu, 28 Jul 2011 16:52:03 +0000
(09:52 -0700)
committer
Eric Anholt
<eric@anholt.net>
Fri, 5 Aug 2011 17:08:31 +0000
(10:08 -0700)
src/mesa/main/mtypes.h
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diff --git
a/src/mesa/main/mtypes.h
b/src/mesa/main/mtypes.h
index b88118366b2d33deee17812309b846e5302370ef..2d5f44c1e7b8d66186dd9fe4697872c3626948ca 100644
(file)
--- a/
src/mesa/main/mtypes.h
+++ b/
src/mesa/main/mtypes.h
@@
-2252,8
+2252,6
@@
struct gl_shader_state
*/
struct gl_shader_program *ActiveProgram;
- void *MemPool;
-
GLbitfield Flags; /**< Mask of GLSL_x flags */
};