#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv20_3d.xml.h"
#include "nv04_driver.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
fb->_ColorDrawBuffers[0])->surface;
if (ctx->Color.ColorMask[0][RCOMP])
- clear |= NV20TCL_CLEAR_BUFFERS_COLOR_R;
+ clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R;
if (ctx->Color.ColorMask[0][GCOMP])
- clear |= NV20TCL_CLEAR_BUFFERS_COLOR_G;
+ clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G;
if (ctx->Color.ColorMask[0][BCOMP])
- clear |= NV20TCL_CLEAR_BUFFERS_COLOR_B;
+ clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B;
if (ctx->Color.ColorMask[0][ACOMP])
- clear |= NV20TCL_CLEAR_BUFFERS_COLOR_A;
+ clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A;
- BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1);
OUT_RING(chan, pack_rgba_f(s->format, ctx->Color.ClearColor));
buffers &= ~BUFFER_BITS_COLOR;
fb->_DepthBuffer->Wrapped)->surface;
if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask)
- clear |= NV20TCL_CLEAR_BUFFERS_DEPTH;
+ clear |= NV20_3D_CLEAR_BUFFERS_DEPTH;
if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0])
- clear |= NV20TCL_CLEAR_BUFFERS_STENCIL;
+ clear |= NV20_3D_CLEAR_BUFFERS_STENCIL;
- BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_DEPTH_VALUE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_DEPTH_VALUE, 1);
OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear,
ctx->Stencil.Clear));
buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
}
- BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_BUFFERS, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_BUFFERS, 1);
OUT_RING(chan, clear);
nouveau_clear(ctx, buffers);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
int i;
- BEGIN_RING(chan, kelvin, NV20TCL_DMA_NOTIFY, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DMA_NOTIFY, 1);
OUT_RING (chan, hw->ntfy->handle);
- BEGIN_RING(chan, kelvin, NV20TCL_DMA_TEXTURE0, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_DMA_TEXTURE0, 2);
OUT_RING (chan, chan->vram->handle);
OUT_RING (chan, chan->gart->handle);
- BEGIN_RING(chan, kelvin, NV20TCL_DMA_COLOR, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_DMA_COLOR, 2);
OUT_RING (chan, chan->vram->handle);
OUT_RING (chan, chan->vram->handle);
- BEGIN_RING(chan, kelvin, NV20TCL_DMA_VTXBUF0, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_DMA_VTXBUF0, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
- BEGIN_RING(chan, kelvin, NV20TCL_DMA_QUERY, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DMA_QUERY, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_RT_HORIZ, 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING (chan, 0xfff << 16 | 0x0);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING (chan, 0xfff << 16 | 0x0);
- for (i = 1; i < NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE; i++) {
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(i), 1);
+ for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) {
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(i), 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(i), 1);
OUT_RING (chan, 0);
}
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_MODE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_MODE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x17e0, 3);
OUT_RINGf (chan, 1.0);
if (context_chipset(ctx) >= 0x25) {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1);
- OUT_RING (chan, NV20TCL_TX_RCOMP_LEQUAL | 0xdb0);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_RCOMP, 1);
+ OUT_RING (chan, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0);
} else {
BEGIN_RING(chan, kelvin, 0x1e68, 1);
OUT_RING (chan, 0x4b800000); /* 16777216.000000 */
- BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1);
- OUT_RING (chan, NV20TCL_TX_RCOMP_LEQUAL);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_RCOMP, 1);
+ OUT_RING (chan, NV20_3D_TEX_RCOMP_LEQUAL);
}
BEGIN_RING(chan, kelvin, 0x290, 1);
BEGIN_RING(chan, kelvin, 0x1d88, 1);
OUT_RING (chan, 3);
- BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY9, 1);
+ BEGIN_RING(chan, kelvin, NV25_3D_DMA_HIERZ, 1);
OUT_RING (chan, chan->vram->handle);
- BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY8, 1);
+ BEGIN_RING(chan, kelvin, NV25_3D_UNK01AC, 1);
OUT_RING (chan, chan->vram->handle);
}
- BEGIN_RING(chan, kelvin, NV20TCL_DMA_FENCE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DMA_FENCE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x1e98, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_NOTIFY, 1);
+ BEGIN_RING(chan, kelvin, NV01_GRAPH_NOTIFY, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x120, 3);
OUT_RING (chan, 0);
}
- BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_RT_HORIZ, 2);
OUT_RING (chan, 0 << 16 | 0);
OUT_RING (chan, 0 << 16 | 0);
- BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_ALPHA_FUNC_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_FUNC, 2);
- OUT_RING (chan, NV20TCL_ALPHA_FUNC_FUNC_ALWAYS);
+ BEGIN_RING(chan, kelvin, NV20_3D_ALPHA_FUNC_FUNC, 2);
+ OUT_RING (chan, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS);
OUT_RING (chan, 0);
- for (i = 0; i < NV20TCL_TX_ENABLE__SIZE; i++) {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
+ for (i = 0; i < NV20_3D_TEX__LEN; i++) {
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1);
OUT_RING (chan, 0);
}
- BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_OP, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_CULL_MODE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_CULL_MODE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(0), 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_ALPHA(0), 4);
OUT_RING (chan, 0x30d410d0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(0), 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_RGB(0), 4);
OUT_RING (chan, 0x00000c00);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_ENABLE, 1);
OUT_RING (chan, 0x00011101);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_FINAL0, 2);
OUT_RING (chan, 0x130e0300);
OUT_RING (chan, 0x0c091c80);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(0), 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_ALPHA(0), 4);
OUT_RING (chan, 0x00000c00);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(0), 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_RGB(0), 4);
OUT_RING (chan, 0x20c400c0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_COLOR0, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_COLOR0, 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(0), 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_CONSTANT_COLOR0(0), 4);
OUT_RING (chan, 0x035125a0);
OUT_RING (chan, 0);
OUT_RING (chan, 0x40002000);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_MULTISAMPLE_CONTROL, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_MULTISAMPLE_CONTROL, 1);
OUT_RING (chan, 0xffff0000);
- BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_BLEND_FUNC_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_DITHER_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DITHER_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_STENCIL_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_SRC, 4);
- OUT_RING (chan, NV20TCL_BLEND_FUNC_SRC_ONE);
- OUT_RING (chan, NV20TCL_BLEND_FUNC_DST_ZERO);
+ BEGIN_RING(chan, kelvin, NV20_3D_BLEND_FUNC_SRC, 4);
+ OUT_RING (chan, NV20_3D_BLEND_FUNC_SRC_ONE);
+ OUT_RING (chan, NV20_3D_BLEND_FUNC_DST_ZERO);
OUT_RING (chan, 0);
- OUT_RING (chan, NV20TCL_BLEND_EQUATION_FUNC_ADD);
- BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_MASK, 7);
+ OUT_RING (chan, NV20_3D_BLEND_EQUATION_FUNC_ADD);
+ BEGIN_RING(chan, kelvin, NV20_3D_STENCIL_MASK, 7);
OUT_RING (chan, 0xff);
- OUT_RING (chan, NV20TCL_STENCIL_FUNC_FUNC_ALWAYS);
+ OUT_RING (chan, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS);
OUT_RING (chan, 0);
OUT_RING (chan, 0xff);
- OUT_RING (chan, NV20TCL_STENCIL_OP_FAIL_KEEP);
- OUT_RING (chan, NV20TCL_STENCIL_OP_ZFAIL_KEEP);
- OUT_RING (chan, NV20TCL_STENCIL_OP_ZPASS_KEEP);
+ OUT_RING (chan, NV20_3D_STENCIL_OP_FAIL_KEEP);
+ OUT_RING (chan, NV20_3D_STENCIL_OP_ZFAIL_KEEP);
+ OUT_RING (chan, NV20_3D_STENCIL_OP_ZPASS_KEEP);
- BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_COLOR_LOGIC_OP_ENABLE, 2);
OUT_RING (chan, 0);
- OUT_RING (chan, NV20TCL_COLOR_LOGIC_OP_OP_COPY);
+ OUT_RING (chan, NV20_3D_COLOR_LOGIC_OP_OP_COPY);
BEGIN_RING(chan, kelvin, 0x17cc, 1);
OUT_RING (chan, 0);
if (context_chipset(ctx) >= 0x25) {
BEGIN_RING(chan, kelvin, 0x1d84, 1);
OUT_RING (chan, 1);
}
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHTING_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHTING_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1);
- OUT_RING (chan, NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL);
- BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL, 1);
+ OUT_RING (chan, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL);
+ BEGIN_RING(chan, kelvin, NV20_3D_SEPARATE_SPECULAR_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_ENABLED_LIGHTS, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_ENABLED_LIGHTS, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_NORMALIZE_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_NORMALIZE_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_PATTERN(0),
- NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE);
- for (i = 0; i < NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE; i++) {
+ BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_STIPPLE_PATTERN(0),
+ NV20_3D_POLYGON_STIPPLE_PATTERN__LEN);
+ for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) {
OUT_RING(chan, 0xffffffff);
}
- BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_FUNC, 1);
- OUT_RING (chan, NV20TCL_DEPTH_FUNC_LESS);
- BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_WRITE_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_FUNC, 1);
+ OUT_RING (chan, NV20_3D_DEPTH_FUNC_LESS);
+ BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_WRITE_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_TEST_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_TEST_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_FACTOR, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_OFFSET_FACTOR, 2);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
- BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_UNK17D8, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_CLAMP, 1);
OUT_RING (chan, 1);
if (context_chipset(ctx) < 0x25) {
BEGIN_RING(chan, kelvin, 0x1d84, 1);
OUT_RING (chan, 3);
}
- BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_POINT_SIZE, 1);
if (context_chipset(ctx) >= 0x25)
OUT_RINGf (chan, 1.0);
else
OUT_RING (chan, 8);
if (context_chipset(ctx) >= 0x25) {
- BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_POINT_PARAMETERS_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x0a1c, 1);
OUT_RING (chan, 0x800);
} else {
- BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_POINT_PARAMETERS_ENABLE, 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
}
- BEGIN_RING(chan, kelvin, NV20TCL_LINE_WIDTH, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LINE_WIDTH, 1);
OUT_RING (chan, 8);
- BEGIN_RING(chan, kelvin, NV20TCL_LINE_SMOOTH_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LINE_SMOOTH_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_MODE_FRONT, 2);
- OUT_RING (chan, NV20TCL_POLYGON_MODE_FRONT_FILL);
- OUT_RING (chan, NV20TCL_POLYGON_MODE_BACK_FILL);
- BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE, 2);
- OUT_RING (chan, NV20TCL_CULL_FACE_BACK);
- OUT_RING (chan, NV20TCL_FRONT_FACE_CCW);
- BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_SMOOTH_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_MODE_FRONT, 2);
+ OUT_RING (chan, NV20_3D_POLYGON_MODE_FRONT_FILL);
+ OUT_RING (chan, NV20_3D_POLYGON_MODE_BACK_FILL);
+ BEGIN_RING(chan, kelvin, NV20_3D_CULL_FACE, 2);
+ OUT_RING (chan, NV20_3D_CULL_FACE_BACK);
+ OUT_RING (chan, NV20_3D_FRONT_FACE_CCW);
+ BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_SMOOTH_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_CULL_FACE_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_SHADE_MODEL, 1);
- OUT_RING (chan, NV20TCL_SHADE_MODEL_SMOOTH);
- BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_SHADE_MODEL, 1);
+ OUT_RING (chan, NV20_3D_SHADE_MODEL_SMOOTH);
+ BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_STIPPLE_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_GEN_MODE_S(0),
- 4 * NV20TCL_TX_GEN_MODE_S__SIZE);
- for (i=0; i < 4 * NV20TCL_TX_GEN_MODE_S__SIZE; i++)
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(0,0),
+ 4 * NV20_3D_TEX_GEN_MODE__ESIZE);
+ for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++)
OUT_RING(chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_FOG_COEFF(0), 3);
OUT_RINGf (chan, 1.5);
OUT_RINGf (chan, -0.090168);
OUT_RINGf (chan, 0.0);
- BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 2);
- OUT_RING (chan, NV20TCL_FOG_MODE_EXP_SIGNED);
- OUT_RING (chan, NV20TCL_FOG_COORD_FOG);
- BEGIN_RING(chan, kelvin, NV20TCL_FOG_ENABLE, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_FOG_MODE, 2);
+ OUT_RING (chan, NV20_3D_FOG_MODE_EXP_SIGNED);
+ OUT_RING (chan, NV20_3D_FOG_COORD_FOG);
+ BEGIN_RING(chan, kelvin, NV20_3D_FOG_ENABLE, 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_ENGINE, 1);
- OUT_RING (chan, NV20TCL_ENGINE_FIXED);
+ BEGIN_RING(chan, kelvin, NV20_3D_ENGINE, 1);
+ OUT_RING (chan, NV20_3D_ENGINE_FIXED);
- for (i = 0; i < NV20TCL_TX_MATRIX_ENABLE__SIZE; i++) {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+ for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) {
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1);
OUT_RING (chan, 0);
}
- BEGIN_RING(chan, kelvin, NV20TCL_VTX_ATTR_4F_X(1), 4 * 15);
+ BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_ATTR_4F_X(1), 4 * 15);
OUT_RINGf(chan, 1.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
}
- BEGIN_RING(chan, kelvin, NV20TCL_EDGEFLAG_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_EDGEFLAG_ENABLE, 1);
OUT_RING (chan, 1);
- BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MASK, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_COLOR_MASK, 1);
OUT_RING (chan, 0x00010101);
- BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_RANGE_NEAR, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_RANGE_NEAR, 2);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 16777216.0);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_TRANSLATE_X, 4);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 16777215.0);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_SCALE_X, 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_SCALE_X, 4);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 16777215.0 * 0.5);
/* 3D engine. */
if (context_chipset(ctx) >= 0x25)
- kelvin_class = NV25TCL;
+ kelvin_class = NV25_3D;
else
- kelvin_class = NV20TCL;
+ kelvin_class = NV20_3D;
ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, kelvin_class,
&nctx->hw.eng3d);
#include "nouveau_driver.h"
#include "nouveau_context.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nv20_driver.h"
#define NUM_VERTEX_ATTRS 16
static struct nouveau_attr_info nv20_vertex_attrs[VERT_ATTRIB_MAX] = {
[VERT_ATTRIB_POS] = {
.vbo_index = 0,
- .imm_method = NV20TCL_VERTEX_POS_4F_X,
+ .imm_method = NV20_3D_VERTEX_POS_4F_X,
.imm_fields = 4,
},
[VERT_ATTRIB_NORMAL] = {
.vbo_index = 2,
- .imm_method = NV20TCL_VERTEX_NOR_3F_X,
+ .imm_method = NV20_3D_VERTEX_NOR_3F_X,
.imm_fields = 3,
},
[VERT_ATTRIB_COLOR0] = {
.vbo_index = 3,
- .imm_method = NV20TCL_VERTEX_COL_4F_X,
+ .imm_method = NV20_3D_VERTEX_COL_4F,
.imm_fields = 4,
},
[VERT_ATTRIB_COLOR1] = {
.vbo_index = 4,
- .imm_method = NV20TCL_VERTEX_COL2_3F_X,
+ .imm_method = NV20_3D_VERTEX_COL2_3F,
.imm_fields = 3,
},
[VERT_ATTRIB_FOG] = {
.vbo_index = 5,
- .imm_method = NV20TCL_VERTEX_FOG_1F,
+ .imm_method = NV20_3D_VERTEX_FOG_1F,
.imm_fields = 1,
},
[VERT_ATTRIB_TEX0] = {
.vbo_index = 9,
- .imm_method = NV20TCL_VERTEX_TX0_4F_S,
+ .imm_method = NV20_3D_VERTEX_TX0_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_TEX1] = {
.vbo_index = 10,
- .imm_method = NV20TCL_VERTEX_TX1_4F_S,
+ .imm_method = NV20_3D_VERTEX_TX1_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_TEX2] = {
.vbo_index = 11,
- .imm_method = NV20TCL_VERTEX_TX2_4F_S,
+ .imm_method = NV20_3D_VERTEX_TX2_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_TEX3] = {
.vbo_index = 12,
- .imm_method = NV20TCL_VERTEX_TX3_4F_S,
+ .imm_method = NV20_3D_VERTEX_TX3_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_GENERIC0] = {
{
switch (type) {
case GL_FLOAT:
- return NV20TCL_VTXFMT_TYPE_FLOAT;
+ return NV20_3D_VTXBUF_FMT_TYPE_FLOAT;
case GL_UNSIGNED_SHORT:
- return NV20TCL_VTXFMT_TYPE_USHORT;
+ return NV20_3D_VTXBUF_FMT_TYPE_USHORT;
case GL_UNSIGNED_BYTE:
- return NV20TCL_VTXFMT_TYPE_UBYTE;
+ return NV20_3D_VTXBUF_FMT_TYPE_UBYTE;
default:
assert(0);
}
} else {
/* Unused attribute. */
- hw_format = NV10TCL_VTXFMT_TYPE_FLOAT;
+ hw_format = NV20_3D_VTXBUF_FMT_TYPE_FLOAT;
}
- BEGIN_RING(chan, kelvin, NV20TCL_VTXFMT(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VTXBUF_FMT(i), 1);
OUT_RING(chan, hw_format);
}
}
struct nouveau_array *a = &render->attrs[attr];
nouveau_bo_mark(bctx, kelvin,
- NV20TCL_VTXBUF_ADDRESS(i),
+ NV20_3D_VTXBUF_OFFSET(i),
a->bo, a->offset, 0,
- 0, NV20TCL_VTXBUF_ADDRESS_DMA1,
+ 0, NV20_3D_VTXBUF_OFFSET_DMA1,
NOUVEAU_BO_LOW | NOUVEAU_BO_OR |
NOUVEAU_BO_GART | NOUVEAU_BO_RD);
}
struct nouveau_grobj *kelvin = context_eng3d(ctx)
#define BATCH_VALIDATE() \
- BEGIN_RING(chan, kelvin, NV20TCL_VTX_CACHE_INVALIDATE, 1); \
+ BEGIN_RING(chan, kelvin, NV20_3D_VTXBUF_VALIDATE, 1); \
OUT_RING(chan, 0)
#define BATCH_BEGIN(prim) \
- BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \
+ BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_BEGIN_END, 1); \
OUT_RING(chan, prim)
#define BATCH_END() \
- BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \
+ BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_BEGIN_END, 1); \
OUT_RING(chan, 0)
#define MAX_PACKET 0x400
#define MAX_OUT_L 0x100
#define BATCH_PACKET_L(n) \
- BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_VERTEX_BATCH, n)
+ BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_BATCH, n)
#define BATCH_OUT_L(i, n) \
OUT_RING(chan, ((n) - 1) << 24 | (i))
#define MAX_OUT_I16 0x2
#define BATCH_PACKET_I16(n) \
- BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U16, n)
+ BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_ELEMENT_U16, n)
#define BATCH_OUT_I16(i0, i1) \
OUT_RING(chan, (i1) << 16 | (i0))
#define MAX_OUT_I32 0x1
#define BATCH_PACKET_I32(n) \
- BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U32, n)
+ BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_ELEMENT_U32, n)
#define BATCH_OUT_I32(i) \
OUT_RING(chan, i)
#include "nouveau_fbo.h"
#include "nouveau_gldefs.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nv20_driver.h"
static inline unsigned
&nfb->hierz.bo);
}
- BEGIN_RING(chan, kelvin, NV25TCL_HIERZ_PITCH, 1);
+ BEGIN_RING(chan, kelvin, NV25_3D_HIERZ_PITCH, 1);
OUT_RING(chan, pitch);
- nouveau_bo_markl(bctx, kelvin, NV25TCL_HIERZ_OFFSET, nfb->hierz.bo,
+ nouveau_bo_markl(bctx, kelvin, NV25_3D_HIERZ_OFFSET, nfb->hierz.bo,
0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
}
struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct nouveau_surface *s;
- unsigned rt_format = NV20TCL_RT_FORMAT_TYPE_LINEAR;
+ unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR;
unsigned rt_pitch = 0, zeta_pitch = 0;
unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
rt_format |= get_rt_format(s->format);
rt_pitch = s->pitch;
- nouveau_bo_markl(bctx, kelvin, NV20TCL_COLOR_OFFSET,
+ nouveau_bo_markl(bctx, kelvin, NV20_3D_COLOR_OFFSET,
s->bo, 0, bo_flags);
}
rt_format |= get_rt_format(s->format);
zeta_pitch = s->pitch;
- nouveau_bo_markl(bctx, kelvin, NV20TCL_ZETA_OFFSET,
+ nouveau_bo_markl(bctx, kelvin, NV20_3D_ZETA_OFFSET,
s->bo, 0, bo_flags);
if (context_chipset(ctx) >= 0x25)
zeta_pitch = rt_pitch;
}
- BEGIN_RING(chan, kelvin, NV20TCL_RT_FORMAT, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_RT_FORMAT, 2);
OUT_RING(chan, rt_format);
OUT_RING(chan, zeta_pitch << 16 | rt_pitch);
get_viewport_translate(ctx, a);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_TRANSLATE_X, 4);
OUT_RINGp(chan, a, 4);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING(chan, (fb->Width - 1) << 16);
- BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING(chan, (fb->Height - 1) << 16);
context_dirty(ctx, PROJECTION);
#include "nouveau_driver.h"
#include "nouveau_context.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_ALPHA(i), 1);
OUT_RING(chan, a_in);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_ALPHA(i), 1);
OUT_RING(chan, a_out);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_RGB(i), 1);
OUT_RING(chan, c_in);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_RGB(i), 1);
OUT_RING(chan, c_out);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_CONSTANT_COLOR0(i), 1);
OUT_RING(chan, k);
context_dirty(ctx, FRAG);
nv10_get_final_combiner(ctx, &in, &n);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_FINAL0, 2);
OUT_RING(chan, in);
OUT_RING(chan, in >> 32);
- BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_RC_ENABLE, 1);
OUT_RING(chan, n);
}
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nv20_driver.h"
void
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
- BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_POINT_SIZE, 1);
if (context_chipset(ctx) >= 0x25)
OUT_RINGf(chan, ctx->Point.Size);
else
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nv20_driver.h"
void
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
- BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
+ BEGIN_RING(chan, kelvin, NV20_3D_COLOR_LOGIC_OP_ENABLE, 2);
OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0);
OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp));
}
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_texture.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nouveau_util.h"
#include "nv20_driver.h"
-#define TX_GEN_MODE(i, j) (NV20TCL_TX_GEN_MODE_S(i) + 4 * (j))
-#define TX_GEN_COEFF(i, j) (NV20TCL_TX_GEN_COEFF_S_A(i) + 16 * (j))
-#define TX_MATRIX(i) (NV20TCL_TX0_MATRIX(0) + 64 * (i))
-
void
nv20_emit_tex_gen(struct gl_context *ctx, int emit)
{
float *k = get_texgen_coeff(coord);
if (k) {
- BEGIN_RING(chan, kelvin, TX_GEN_COEFF(i, j), 4);
+ BEGIN_RING(chan, kelvin,
+ NV20_3D_TEX_GEN_COEFF(i, j), 4);
OUT_RINGp(chan, k, 4);
}
- BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(i, j), 1);
OUT_RING(chan, nvgl_texgen_mode(coord->Mode));
} else {
- BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(i, j), 1);
OUT_RING(chan, 0);
}
}
if (nctx->fallback == HWTNL &&
(ctx->Texture._TexMatEnabled & 1 << i)) {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1);
OUT_RING(chan, 1);
- BEGIN_RING(chan, kelvin, TX_MATRIX(i), 16);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX(i,0), 16);
OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m);
} else {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1);
OUT_RING(chan, 0);
}
}
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB8888:
- return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8;
+ return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
case MESA_FORMAT_ARGB1555:
- return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5;
+ return NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5;
case MESA_FORMAT_ARGB4444:
- return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4;
+ return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4;
case MESA_FORMAT_XRGB8888:
- return NV20TCL_TX_FORMAT_FORMAT_X8R8G8B8;
+ return NV20_3D_TEX_FORMAT_FORMAT_X8R8G8B8;
case MESA_FORMAT_RGB565:
- return NV20TCL_TX_FORMAT_FORMAT_R5G6B5;
+ return NV20_3D_TEX_FORMAT_FORMAT_R5G6B5;
case MESA_FORMAT_A8:
case MESA_FORMAT_I8:
- return NV20TCL_TX_FORMAT_FORMAT_A8;
+ return NV20_3D_TEX_FORMAT_FORMAT_I8;
case MESA_FORMAT_L8:
- return NV20TCL_TX_FORMAT_FORMAT_L8;
+ return NV20_3D_TEX_FORMAT_FORMAT_L8;
case MESA_FORMAT_CI8:
- return NV20TCL_TX_FORMAT_FORMAT_INDEX8;
+ return NV20_3D_TEX_FORMAT_FORMAT_INDEX8;
default:
assert(0);
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB8888:
- return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT;
case MESA_FORMAT_ARGB1555:
- return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT;
case MESA_FORMAT_ARGB4444:
- return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT;
case MESA_FORMAT_XRGB8888:
- return NV20TCL_TX_FORMAT_FORMAT_R8G8B8_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT;
case MESA_FORMAT_RGB565:
- return NV20TCL_TX_FORMAT_FORMAT_R5G6B5_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT;
case MESA_FORMAT_L8:
- return NV20TCL_TX_FORMAT_FORMAT_L8_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_L8_RECT;
case MESA_FORMAT_A8:
case MESA_FORMAT_I8:
- return NV20TCL_TX_FORMAT_FORMAT_A8_RECT;
+ return NV20_3D_TEX_FORMAT_FORMAT_I8_RECT;
default:
assert(0);
uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
if (!ctx->Texture.Unit[i]._ReallyEnabled) {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1);
OUT_RING(chan, 0);
context_dirty(ctx, TEX_SHADER);
tx_format = ti->DepthLog2 << 28
| ti->HeightLog2 << 24
| ti->WidthLog2 << 20
- | NV20TCL_TX_FORMAT_DIMS_2D
- | NV20TCL_TX_FORMAT_NO_BORDER
+ | NV20_3D_TEX_FORMAT_DIMS_2D
+ | NV20_3D_TEX_FORMAT_NO_BORDER
| 1 << 16;
tx_wrap = nvgl_wrap_mode(t->WrapR) << 16
| nvgl_filter_mode(t->MinFilter) << 16
| 2 << 12;
- tx_enable = NV20TCL_TX_ENABLE_ENABLE
+ tx_enable = NV20_3D_TEX_ENABLE_ENABLE
| log2i(t->MaxAnisotropy) << 4;
if (t->Target == GL_TEXTURE_RECTANGLE) {
- BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_PITCH(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_NPOT_PITCH(i), 1);
OUT_RING(chan, s->pitch << 16);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_SIZE(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_NPOT_SIZE(i), 1);
OUT_RING(chan, s->width << 16 | s->height);
tx_format |= get_tex_format_rect(ti);
lod_min = CLAMP(lod_min, 0, 15);
lod_bias = CLAMP(lod_bias, 0, 15);
- tx_format |= NV20TCL_TX_FORMAT_MIPMAP;
+ tx_format |= NV20_3D_TEX_FORMAT_MIPMAP;
tx_filter |= lod_bias << 8;
tx_enable |= lod_min << 26
| lod_max << 14;
}
/* Write it to the hardware. */
- nouveau_bo_mark(bctx, kelvin, NV20TCL_TX_FORMAT(i),
+ nouveau_bo_mark(bctx, kelvin, NV20_3D_TEX_FORMAT(i),
s->bo, tx_format, 0,
- NV20TCL_TX_FORMAT_DMA0,
- NV20TCL_TX_FORMAT_DMA1,
+ NV20_3D_TEX_FORMAT_DMA0,
+ NV20_3D_TEX_FORMAT_DMA1,
bo_flags | NOUVEAU_BO_OR);
- nouveau_bo_markl(bctx, kelvin, NV20TCL_TX_OFFSET(i),
+ nouveau_bo_markl(bctx, kelvin, NV20_3D_TEX_OFFSET(i),
s->bo, s->offset, bo_flags);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_WRAP(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_WRAP(i), 1);
OUT_RING(chan, tx_wrap);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_FILTER(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_FILTER(i), 1);
OUT_RING(chan, tx_filter);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1);
OUT_RING(chan, tx_enable);
context_dirty(ctx, TEX_SHADER);
if (!ctx->Texture.Unit[i]._ReallyEnabled)
continue;
- tx_shader_op |= NV20TCL_TX_SHADER_OP_TX0_TEXTURE_2D << 5 * i;
+ tx_shader_op |= NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D << 5 * i;
}
- BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_OP, 1);
OUT_RING(chan, tx_shader_op);
}
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
#define LIGHT_MODEL_AMBIENT_R(side) \
- ((side) ? NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R : \
- NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R)
+ ((side) ? NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R : \
+ NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R)
#define LIGHT_AMBIENT_R(side, i) \
- ((side) ? NV20TCL_LIGHT_BACK_AMBIENT_R(i) : \
- NV20TCL_LIGHT_FRONT_AMBIENT_R(i))
+ ((side) ? NV20_3D_LIGHT_BACK_AMBIENT_R(i) : \
+ NV20_3D_LIGHT_FRONT_AMBIENT_R(i))
#define LIGHT_DIFFUSE_R(side, i) \
- ((side) ? NV20TCL_LIGHT_BACK_DIFFUSE_R(i) : \
- NV20TCL_LIGHT_FRONT_DIFFUSE_R(i))
+ ((side) ? NV20_3D_LIGHT_BACK_DIFFUSE_R(i) : \
+ NV20_3D_LIGHT_FRONT_DIFFUSE_R(i))
#define LIGHT_SPECULAR_R(side, i) \
- ((side) ? NV20TCL_LIGHT_BACK_SPECULAR_R(i) : \
- NV20TCL_LIGHT_FRONT_SPECULAR_R(i))
+ ((side) ? NV20_3D_LIGHT_BACK_SPECULAR_R(i) : \
+ NV20_3D_LIGHT_FRONT_SPECULAR_R(i))
#define MATERIAL_FACTOR_R(side) \
- ((side) ? NV20TCL_MATERIAL_FACTOR_BACK_R : \
- NV20TCL_MATERIAL_FACTOR_FRONT_R)
+ ((side) ? NV20_3D_MATERIAL_FACTOR_BACK_R : \
+ NV20_3D_MATERIAL_FACTOR_FRONT_R)
#define MATERIAL_FACTOR_A(side) \
- ((side) ? NV20TCL_MATERIAL_FACTOR_BACK_A : \
- NV20TCL_MATERIAL_FACTOR_FRONT_A)
+ ((side) ? NV20_3D_MATERIAL_FACTOR_BACK_A : \
+ NV20_3D_MATERIAL_FACTOR_FRONT_A)
#define MATERIAL_SHININESS(side) \
- ((side) ? NV20TCL_BACK_MATERIAL_SHININESS(0) : \
- NV20TCL_FRONT_MATERIAL_SHININESS(0))
+ ((side) ? NV20_3D_BACK_MATERIAL_SHININESS(0) : \
+ NV20_3D_FRONT_MATERIAL_SHININESS(0))
void
nv20_emit_clip_plane(struct gl_context *ctx, int emit)
unsigned ret = 0;
if (m & MAT_BIT_FRONT_EMISSION)
- ret |= NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1;
if (m & MAT_BIT_FRONT_AMBIENT)
- ret |= NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1;
if (m & MAT_BIT_FRONT_DIFFUSE)
- ret |= NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1;
if (m & MAT_BIT_FRONT_SPECULAR)
- ret |= NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1;
if (m & MAT_BIT_BACK_EMISSION)
- ret |= NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1;
if (m & MAT_BIT_BACK_AMBIENT)
- ret |= NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1;
if (m & MAT_BIT_BACK_DIFFUSE)
- ret |= NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1;
if (m & MAT_BIT_BACK_SPECULAR)
- ret |= NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL1;
+ ret |= NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1;
return ret;
}
struct nouveau_grobj *kelvin = context_eng3d(ctx);
unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
- BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MATERIAL, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_COLOR_MATERIAL, 1);
OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0);
}
{
switch (mode) {
case GL_LINEAR:
- return NV20TCL_FOG_MODE_LINEAR_SIGNED;
+ return NV20_3D_FOG_MODE_LINEAR_SIGNED;
case GL_EXP:
- return NV20TCL_FOG_MODE_EXP_SIGNED;
+ return NV20_3D_FOG_MODE_EXP_SIGNED;
case GL_EXP2:
- return NV20TCL_FOG_MODE_EXP2_SIGNED;
+ return NV20_3D_FOG_MODE_EXP2_SIGNED;
default:
assert(0);
}
{
switch (mode) {
case GL_LINEAR:
- return NV20TCL_FOG_MODE_LINEAR_UNSIGNED;
+ return NV20_3D_FOG_MODE_LINEAR_UNSIGNED;
case GL_EXP:
- return NV20TCL_FOG_MODE_EXP_UNSIGNED;
+ return NV20_3D_FOG_MODE_EXP_UNSIGNED;
case GL_EXP2:
- return NV20TCL_FOG_MODE_EXP2_UNSIGNED;
+ return NV20_3D_FOG_MODE_EXP2_UNSIGNED;
default:
assert(0);
}
{
switch (source) {
case GL_FOG_COORDINATE_EXT:
- return NV20TCL_FOG_COORD_FOG;
+ return NV20_3D_FOG_COORD_FOG;
case GL_FRAGMENT_DEPTH_EXT:
- return NV20TCL_FOG_COORD_DIST_ORTHOGONAL_ABS;
+ return NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS;
default:
assert(0);
}
nv10_get_fog_coeff(ctx, k);
- BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 4);
+ BEGIN_RING(chan, kelvin, NV20_3D_FOG_MODE, 4);
OUT_RING(chan, (source == GL_FOG_COORDINATE_EXT ?
get_fog_mode_signed(f->Mode) :
get_fog_mode_unsigned(f->Mode)));
OUT_RING(chan, f->Enabled ? 1 : 0);
OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
- BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_FOG_COEFF(0), 3);
OUT_RINGp(chan, k, 3);
}
struct nouveau_grobj *kelvin = context_eng3d(ctx);
struct gl_lightmodel *m = &ctx->Light.Model;
- BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_SEPARATE_SPECULAR_ENABLE, 1);
OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0);
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL, 1);
OUT_RING(chan, ((m->LocalViewer ?
- NV20TCL_LIGHT_MODEL_VIEWER_LOCAL :
- NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL) |
+ NV20_3D_LIGHT_MODEL_VIEWER_LOCAL :
+ NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL) |
(NEED_SECONDARY_COLOR(ctx) ?
- NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR :
+ NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR :
0)));
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
OUT_RING(chan, ctx->Light.Model.TwoSide ? 1 : 0);
}
struct gl_light *l = &ctx->Light.Light[i];
if (l->_Flags & LIGHT_POSITIONAL) {
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_POSITION_X(i), 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_POSITION_X(i), 3);
OUT_RINGp(chan, l->_Position, 3);
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_ATTENUATION_CONSTANT(i), 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_ATTENUATION_CONSTANT(i), 3);
OUT_RINGf(chan, l->ConstantAttenuation);
OUT_RINGf(chan, l->LinearAttenuation);
OUT_RINGf(chan, l->QuadraticAttenuation);
} else {
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_DIRECTION_X(i), 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_DIRECTION_X(i), 3);
OUT_RINGp(chan, l->_VP_inf_norm, 3);
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_HALF_VECTOR_X(i), 3);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_HALF_VECTOR_X(i), 3);
OUT_RINGp(chan, l->_h_inf_norm, 3);
}
nv10_get_spot_coeff(l, k);
- BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_SPOT_CUTOFF_A(i), 7);
+ BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_SPOT_CUTOFF(i, 0), 7);
OUT_RINGp(chan, k, 7);
}
}
if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
(ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
- BEGIN_RING(chan, kelvin, NV20TCL_MODELVIEW0_MATRIX(0), 16);
+ BEGIN_RING(chan, kelvin, NV20_3D_MODELVIEW_MATRIX(0, 0), 16);
OUT_RINGm(chan, m->m);
}
int i, j;
BEGIN_RING(chan, kelvin,
- NV20TCL_INVERSE_MODELVIEW0_MATRIX(0), 12);
+ NV20_3D_INVERSE_MODELVIEW_MATRIX(0, 0), 12);
for (i = 0; i < 3; i++)
for (j = 0; j < 4; j++)
OUT_RINGf(chan, m->inv[4*i + j]);
if (nctx->fallback == HWTNL)
_math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
- BEGIN_RING(chan, kelvin, NV20TCL_PROJECTION_MATRIX(0), 16);
+ BEGIN_RING(chan, kelvin, NV20_3D_PROJECTION_MATRIX(0), 16);
OUT_RINGm(chan, m.m);
_math_matrix_dtr(&m);