* Upload the texture image associated with texture \a t at the specified
* level at the address relative to \a start.
*/
-static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
- GLint hwlevel,
- GLint x, GLint y, GLint width, GLint height,
- GLuint face)
+static void r300UploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
+ GLint hwlevel,
+ GLint x, GLint y, GLint width, GLint height,
+ GLuint face)
{
struct gl_texture_image *texImage = NULL;
GLuint offset;
dirty_images[face] & (1 <<
(i + t->base.firstLevel))) !=
0) {
- uploadSubImage(rmesa, t, i, 0, 0,
- t->image[face][i].width,
- t->image[face][i].height, face);
+ r300UploadSubImage(rmesa, t, i, 0, 0,
+ t->image[face][i].width,
+ t->image[face][i].height,
+ face);
}
}
t->base.dirty_images[face] = 0;