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util: add lost code to util_make_fragment_tex_shader_writemask()
author
Keith Whitwell
<keithw@vmware.com>
Mon, 5 Oct 2009 14:46:47 +0000
(15:46 +0100)
committer
Keith Whitwell
<keithw@vmware.com>
Mon, 5 Oct 2009 14:51:55 +0000
(15:51 +0100)
This got ported to ureg at some point, but lost the code that
distinguishes it from regular util_make_fragment_tex_shader().
src/gallium/auxiliary/util/u_simple_shaders.c
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diff --git
a/src/gallium/auxiliary/util/u_simple_shaders.c
b/src/gallium/auxiliary/util/u_simple_shaders.c
index 0d706f9449d9b0cd485126e538210c0537f29ef9..1c8b157d91fcd1ac9d21b00fa69b3d9c01fd4e53 100644
(file)
--- a/
src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/
src/gallium/auxiliary/util/u_simple_shaders.c
@@
-108,7
+108,15
@@
util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
TGSI_SEMANTIC_COLOR,
0 );
- ureg_TEX( ureg, out, TGSI_TEXTURE_2D, tex, sampler );
+ if (writemask != TGSI_WRITEMASK_XYZW) {
+ struct ureg_src imm = ureg_imm4f( ureg, 0, 0, 0, 1 );
+
+ ureg_MOV( ureg, out, imm );
+ }
+
+ ureg_TEX( ureg,
+ ureg_writemask(out, writemask),
+ TGSI_TEXTURE_2D, tex, sampler );
ureg_END( ureg );
return ureg_create_shader_and_destroy( ureg, pipe );