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re-enable compute_clipmask() call
author
Brian
<brian.paul@tungstengraphics.com>
Fri, 24 Aug 2007 15:56:47 +0000
(09:56 -0600)
committer
Brian
<brian.paul@tungstengraphics.com>
Fri, 24 Aug 2007 17:06:13 +0000
(11:06 -0600)
src/mesa/pipe/draw/draw_prim.c
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diff --git
a/src/mesa/pipe/draw/draw_prim.c
b/src/mesa/pipe/draw/draw_prim.c
index c98d6ff298658ec6e1cd05ddadc592ee60309000..309017cc60dd63d1fb87a64787e179619499eea6 100644
(file)
--- a/
src/mesa/pipe/draw/draw_prim.c
+++ b/
src/mesa/pipe/draw/draw_prim.c
@@
-248,7
+248,7
@@
run_vertex_program(struct draw_context *draw,
z = vOut[j]->clip[2] = machine.Outputs[0].xyzw[2].f[j];
w = vOut[j]->clip[3] = machine.Outputs[0].xyzw[3].f[j];
- vOut[j]->clipmask =
0;/*compute_clipmask(x, y, z, w);*/
+ vOut[j]->clipmask =
compute_clipmask(x, y, z, w);
vOut[j]->edgeflag = 1;
/* divide by w */