re-enable compute_clipmask() call
authorBrian <brian.paul@tungstengraphics.com>
Fri, 24 Aug 2007 15:56:47 +0000 (09:56 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Fri, 24 Aug 2007 17:06:13 +0000 (11:06 -0600)
src/mesa/pipe/draw/draw_prim.c

index c98d6ff298658ec6e1cd05ddadc592ee60309000..309017cc60dd63d1fb87a64787e179619499eea6 100644 (file)
@@ -248,7 +248,7 @@ run_vertex_program(struct draw_context *draw,
       z = vOut[j]->clip[2] = machine.Outputs[0].xyzw[2].f[j];
       w = vOut[j]->clip[3] = machine.Outputs[0].xyzw[3].f[j];
 
-      vOut[j]->clipmask = 0;/*compute_clipmask(x, y, z, w);*/
+      vOut[j]->clipmask = compute_clipmask(x, y, z, w);
       vOut[j]->edgeflag = 1;
 
       /* divide by w */