#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_fog_coord
+#define need_GL_EXT_secondary_color
#include "main/remap_helper.h"
static const struct dri_extension nouveau_extensions[] = {
{ "GL_ARB_multitexture", NULL },
+ { "GL_ARB_texture_env_add", NULL },
{ "GL_ARB_texture_env_combine", NULL },
{ "GL_ARB_texture_env_dot3", NULL },
- { "GL_ARB_texture_env_add", NULL },
- { "GL_EXT_texture_lod_bias", NULL },
- { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
{ "GL_ARB_texture_mirrored_repeat", NULL },
- { "GL_EXT_stencil_wrap", NULL },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
{ "GL_NV_blend_square", NULL },
{ "GL_SGIS_generate_mipmap", NULL },
{ NULL, NULL }
else
blend |= NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT;
+ /* Secondary color */
+ if (NEED_SECONDARY_COLOR(ctx))
+ blend |= NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE;
+
/* Fog. */
if (ctx->Fog.Enabled)
blend |= NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE;
else
blend |= get_texenv_mode(GL_MODULATE);
+ /* Secondary color */
+ if (NEED_SECONDARY_COLOR(ctx))
+ blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE;
+
/* Fog. */
if (ctx->Fog.Enabled)
blend |= NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE;