Move assert to function entry.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
/* The only way we can have !pContainer is being created
* from create_zs_or_rt_surface with params 0 0 0 */
assert(pContainer || (Level == 0 && Layer == 0 && TextureType == 0));
+ /* Make sure no resource is passed for pool systemmem */
+ assert(pDesc->Pool != D3DPOOL_SYSTEMMEM || !pResource);
This->data = (uint8_t *)user_buffer;
return E_OUTOFMEMORY;
}
- assert(pDesc->Pool != D3DPOOL_SYSTEMMEM || !pResource);
-
if (pResource && (pDesc->Usage & D3DUSAGE_DYNAMIC))
pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;