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intel: Drop the batchbuffer flush on glRenderbufferStorage().
author
Eric Anholt
<eric@anholt.net>
Sat, 17 Dec 2011 00:22:33 +0000
(16:22 -0800)
committer
Eric Anholt
<eric@anholt.net>
Thu, 29 Dec 2011 17:33:56 +0000
(09:33 -0800)
There's nothing batchbuffer-related here. State updates by the caller
will trigger re-emitting of any new hardware state.
src/mesa/drivers/dri/intel/intel_fbo.c
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diff --git
a/src/mesa/drivers/dri/intel/intel_fbo.c
b/src/mesa/drivers/dri/intel/intel_fbo.c
index 0dcc91794c285c1205a8ac3bab6a891e55e3f631..ecb4a86b2436c7463b90229b40f0bb20fd89c5d9 100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/
src/mesa/drivers/dri/intel/intel_fbo.c
@@
-237,8
+237,6
@@
intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
- intel_flush(ctx);
-
intel_miptree_release(&irb->mt);
DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,