nir_builder_instr_insert(build, &store->instr);
}
+static inline void
+nir_store_deref_var(nir_builder *build, nir_deref_var *deref,
+ nir_ssa_def *value, unsigned writemask)
+{
+ const unsigned num_components =
+ glsl_get_vector_elements(nir_deref_tail(&deref->deref)->type);
+
+ nir_intrinsic_instr *store =
+ nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
+ store->num_components = num_components;
+ store->const_index[0] = writemask & ((1 << num_components) - 1);
+ store->variables[0] = nir_deref_as_var(nir_copy_deref(store, &deref->deref));
+ store->src[0] = nir_src_for_ssa(value);
+ nir_builder_instr_insert(build, &store->instr);
+}
+
static inline void
nir_copy_deref_var(nir_builder *build, nir_deref_var *dest, nir_deref_var *src)
{