* Definition of the Packet Class, a packet is a transaction occuring
* between a single level of the memory heirarchy (ie L1->L2).
*/
+#include "base/misc.hh"
#include "mem/packet.hh"
bool fixPacket(Packet &func, Packet &timing)
virtual bool recvTiming(Packet &pkt) { panic("FuncPort is UniDir"); }
virtual Tick recvAtomic(Packet &pkt) { panic("FuncPort is UniDir"); }
virtual void recvFunctional(Packet &pkt) { panic("FuncPort is UniDir"); }
- virtual void recvStatusChange(Status status) {panic("FuncPort is UniDir");}
+ virtual void recvStatusChange(Status status) {}
template <typename T>
inline void write(Addr addr, T d)