We don't need to use the 3d image address here as that will
include SKIP_IMAGES, and we are only blitting a single
2D anyways, so just use the 2D path.
This fixes some memory overruns under CTS
packed_pixels.packed_pixels_pixelstore when PACK_SKIP_IMAGES
is used.
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
GLuint row;
for (row = 0; row < (unsigned) height; row++) {
- GLvoid *dest = _mesa_image_address3d(pack, pixels,
+ GLvoid *dest = _mesa_image_address2d(pack, pixels,
width, height, format,
- type, 0, row, 0);
+ type, row, 0);
memcpy(dest, map, bytesPerRow);
map += tex_xfer->stride;
}