since the driver doesn't actually handle stencil yet the code won't do much.
llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
+ llvmpipe->pipe.set_stencil_ref = llvmpipe_set_stencil_ref;
llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
/** Other rendering state */
struct pipe_blend_color blend_color;
+ struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
struct pipe_buffer *constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
void llvmpipe_delete_rasterizer_state(struct pipe_context *, void *);
void llvmpipe_set_framebuffer_state( struct pipe_context *,
- const struct pipe_framebuffer_state * );
+ const struct pipe_framebuffer_state * );
void llvmpipe_set_blend_color( struct pipe_context *pipe,
const struct pipe_blend_color *blend_color );
+void llvmpipe_set_stencil_ref( struct pipe_context *pipe,
+ const struct pipe_stencil_ref *stencil_ref );
+
void llvmpipe_set_clip_state( struct pipe_context *,
- const struct pipe_clip_state * );
+ const struct pipe_clip_state * );
void llvmpipe_set_constant_buffer(struct pipe_context *,
uint shader, uint index,
{
FREE( depth );
}
+
+void llvmpipe_set_stencil_ref( struct pipe_context *pipe,
+ const struct pipe_stencil_ref *stencil_ref )
+{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
+
+ if(!stencil_ref)
+ return;
+
+ if(memcmp(&llvmpipe->stencil_ref, stencil_ref, sizeof *stencil_ref) == 0)
+ return;
+
+ draw_flush(llvmpipe->draw);
+
+ memcpy(&llvmpipe->stencil_ref, stencil_ref, sizeof *stencil_ref);
+
+ /* not sure. want new flag? */
+ llvmpipe->dirty |= LP_NEW_DEPTH_STENCIL_ALPHA;
+}
+
+