#include "draw/draw_context.h"
#include "pipe/p_defines.h"
+#include "util/u_framebuffer.h"
#include "nvfx_context.h"
#include "nvfx_screen.h"
{
struct nvfx_context *nvfx = nvfx_context(pipe);
+ for(unsigned i = 0; i < nvfx->vtxbuf_nr; ++i)
+ pipe_resource_reference(&nvfx->vtxbuf[i].buffer, 0);
+ pipe_resource_reference(&nvfx->idxbuf.buffer, 0);
+ util_unreference_framebuffer_state(&nvfx->framebuffer);
+ for(unsigned i = 0; i < PIPE_MAX_SAMPLERS; ++i)
+ pipe_sampler_view_reference(&nvfx->fragment_sampler_views[i], 0);
+
if (nvfx->draw)
draw_destroy(nvfx->draw);
FREE(nvfx);