pan/decode: Prefix blobberdb with MESA_SHADER_*
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Mon, 23 Dec 2019 16:49:09 +0000 (11:49 -0500)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tue, 24 Dec 2019 16:55:46 +0000 (16:55 +0000)
We use these prefixes in panfrost shader-db and they need to match for
shader-db to be happpy.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/panfrost/pandecode/decode.c

index 36f529494c501c7547a9bcc1cf87d9a0fc15f80d..debb2ab451a88bb878746514b8bd8339e4f8b0f5 100644 (file)
@@ -1889,7 +1889,7 @@ pandecode_shader_disassemble(mali_ptr shader_ptr, int shader_no, int type,
                         (stats.work_count <= 8) ? 2 :
                         1;
 
-                printf("shader%d - %s shader: "
+                printf("shader%d - MESA_SHADER_%s shader: "
                         "%u inst, %u bundles, %u quadwords, "
                         "%u registers, %u threads, 0 loops\n\n\n",
                         shader_id++,