IRIS_DIRTY_UNCOMPILED_GS = (1ull << 25),
IRIS_DIRTY_UNCOMPILED_FS = (1ull << 26),
IRIS_DIRTY_UNCOMPILED_CS = (1ull << 27),
+ IRIS_DIRTY_VS = (1ull << 28),
+ IRIS_DIRTY_TCS = (1ull << 29),
+ IRIS_DIRTY_TES = (1ull << 30),
+ IRIS_DIRTY_GS = (1ull << 31),
+ IRIS_DIRTY_FS = (1ull << 32),
+ IRIS_DIRTY_CS = (1ull << 33),
};
struct iris_depth_stencil_alpha_state;
+struct iris_program_cache {
+ struct hash_table *table;
+ struct iris_bo *bo;
+ void *map;
+ uint32_t next_offset;
+};
+
struct iris_context {
struct pipe_context ctx;
struct {
struct iris_uncompiled_shader *progs[MESA_SHADER_STAGES];
struct brw_stage_prog_data *prog_data[MESA_SHADER_STAGES];
+ uint32_t *prog_offset[MESA_SHADER_STAGES];
struct brw_vue_map *last_vue_map;
+
+ struct iris_program_cache cache;
} shaders;
/** The main batch for rendering */
void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
+enum iris_program_cache_id {
+ IRIS_CACHE_VS = MESA_SHADER_VERTEX,
+ IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
+ IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
+ IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
+ IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
+ IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
+ IRIS_CACHE_BLORP,
+};
+
+void iris_init_program_cache(struct iris_context *ice);
+void iris_destroy_program_cache(struct iris_context *ice);
+void iris_print_program_cache(struct iris_context *ice);
+bool iris_search_cache(struct iris_context *ice,
+ enum iris_program_cache_id cache_id,
+ const void *key,
+ unsigned key_size,
+ uint64_t dirty_flag,
+ uint32_t *inout_assembly_offset,
+ void *inout_prog_data);
+void iris_upload_cache(struct iris_context *ice,
+ enum iris_program_cache_id cache_id,
+ const void *key,
+ unsigned key_size,
+ const void *assembly,
+ unsigned assembly_size,
+ const void *prog_data,
+ unsigned prog_data_size,
+ uint32_t *out_assembly_offset,
+ void *out_prog_data);
+const void *iris_find_previous_compile(struct iris_program_cache *cache,
+ enum iris_program_cache_id cache_id,
+ unsigned program_string_id);
#endif
--- /dev/null
+/*
+ * Copyright © 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#include <stdio.h>
+#include <errno.h>
+#include <i915_drm.h>
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "util/u_atomic.h"
+#include "compiler/nir/nir.h"
+#include "compiler/nir/nir_builder.h"
+#include "intel/compiler/brw_compiler.h"
+#include "intel/compiler/brw_eu.h"
+#include "intel/compiler/brw_nir.h"
+#include "iris_context.h"
+
+struct keybox {
+ uint8_t size;
+ enum iris_program_cache_id cache_id;
+ uint8_t data[0];
+};
+
+// XXX: put packets here, expose this somehow and simplify the interfaces
+struct iris_program_cache_item {
+ uint32_t assembly_offset;
+ uint32_t assembly_size;
+ void *prog_data;
+};
+
+static struct keybox *
+make_keybox(struct iris_program_cache *cache,
+ enum iris_program_cache_id cache_id,
+ const void *key, unsigned key_size)
+{
+ struct keybox *keybox =
+ ralloc_size(cache->table, sizeof(struct keybox) + key_size);
+
+ keybox->cache_id = cache_id;
+ keybox->size = key_size;
+ memcpy(keybox->data, key, key_size);
+
+ return keybox;
+}
+
+static uint32_t
+keybox_hash(const void *void_key)
+{
+ const struct keybox *key = void_key;
+ return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id));
+}
+
+static bool
+keybox_equals(const void *void_a, const void *void_b)
+{
+ const struct keybox *a = void_a, *b = void_b;
+ if (a->size != b->size)
+ return false;
+
+ return memcmp(a->data, b->data, a->size) == 0;
+}
+
+static unsigned
+get_program_string_id(enum iris_program_cache_id cache_id, const void *key)
+{
+ switch (cache_id) {
+ case IRIS_CACHE_VS:
+ return ((struct brw_vs_prog_key *) key)->program_string_id;
+ case IRIS_CACHE_TCS:
+ return ((struct brw_tcs_prog_key *) key)->program_string_id;
+ case IRIS_CACHE_TES:
+ return ((struct brw_tes_prog_key *) key)->program_string_id;
+ case IRIS_CACHE_GS:
+ return ((struct brw_gs_prog_key *) key)->program_string_id;
+ case IRIS_CACHE_CS:
+ return ((struct brw_cs_prog_key *) key)->program_string_id;
+ case IRIS_CACHE_FS:
+ return ((struct brw_wm_prog_key *) key)->program_string_id;
+ default:
+ unreachable("no program string id for this kind of program");
+ }
+}
+
+/**
+ * Returns the buffer object matching cache_id and key, or NULL.
+ */
+// XXX: rename to iris_bind_cached_shader?
+bool
+iris_search_cache(struct iris_context *ice,
+ enum iris_program_cache_id cache_id,
+ const void *key,
+ unsigned key_size,
+ uint64_t dirty_flag,
+ uint32_t *inout_assembly_offset,
+ void *inout_prog_data)
+{
+ struct iris_program_cache *cache = &ice->shaders.cache;
+
+ struct keybox *keybox = make_keybox(cache, cache_id, key, key_size);
+
+ struct hash_entry *entry = _mesa_hash_table_search(cache->table, keybox);
+
+ if (entry == NULL)
+ return false;
+
+ struct iris_program_cache_item *item = entry->data;
+
+ if (item->assembly_offset != *inout_assembly_offset ||
+ item->prog_data != *((void **) inout_prog_data)) {
+ *inout_assembly_offset = item->assembly_offset;
+ *((void **) inout_prog_data) = item->prog_data;
+ ice->state.dirty |= dirty_flag;
+ }
+
+ return true;
+}
+
+static void
+recreate_cache_bo(struct iris_context *ice, uint32_t size)
+{
+ struct iris_program_cache *cache = &ice->shaders.cache;
+ struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
+ struct iris_bo *old_bo = cache->bo;
+ void *old_map = cache->map;
+
+ cache->bo = iris_bo_alloc(screen->bufmgr, "program cache", size, 64);
+ cache->bo->kflags = EXEC_OBJECT_CAPTURE;
+ cache->map = iris_bo_map(&ice->dbg, cache->bo,
+ MAP_READ | MAP_WRITE | MAP_ASYNC | MAP_PERSISTENT);
+
+ /* Copy any existing data that needs to be saved. */
+ if (old_bo) {
+ perf_debug(&ice->dbg,
+ "Copying to larger program cache: %u kB -> %u kB\n",
+ (unsigned) old_bo->size / 1024,
+ (unsigned) cache->bo->size / 1024);
+
+ memcpy(cache->map, old_map, cache->next_offset);
+
+ iris_bo_unreference(old_bo);
+ iris_bo_unmap(old_bo);
+ }
+}
+
+const void *
+iris_find_previous_compile(struct iris_program_cache *cache,
+ enum iris_program_cache_id cache_id,
+ unsigned program_string_id)
+{
+ hash_table_foreach(cache->table, entry) {
+ const struct keybox *keybox = entry->key;
+ if (keybox->cache_id == cache_id &&
+ get_program_string_id(cache_id, keybox->data) == program_string_id) {
+ return keybox->data;
+ }
+ }
+
+ return NULL;
+}
+
+/**
+ * Look for an existing entry in the cache that has identical assembly code.
+ *
+ * This is useful for programs generating shaders at runtime, where multiple
+ * distinct shaders (from an API perspective) may compile to the same assembly
+ * in our backend.
+ */
+static const struct iris_program_cache_item *
+find_existing_assembly(const struct iris_program_cache *cache,
+ const void *assembly,
+ unsigned assembly_size)
+{
+ hash_table_foreach(cache->table, entry) {
+ const struct iris_program_cache_item *item = entry->data;
+ if (item->assembly_size == assembly_size &&
+ memcmp(cache->map + item->assembly_offset,
+ assembly, assembly_size) == 0)
+ return item;
+ }
+ return NULL;
+}
+
+static uint32_t
+upload_new_assembly(struct iris_context *ice,
+ const void *assembly,
+ unsigned size)
+{
+ struct iris_program_cache *cache = &ice->shaders.cache;
+
+ /* Allocate space in the cache BO for our new program. */
+ if (cache->next_offset + size > cache->bo->size) {
+ uint32_t new_size = cache->bo->size * 2;
+
+ while (cache->next_offset + size > new_size)
+ new_size *= 2;
+
+ recreate_cache_bo(ice, new_size);
+ }
+
+ uint32_t offset = cache->next_offset;
+
+ /* Programs are always 64-byte aligned, so set up the next one now */
+ cache->next_offset = ALIGN(offset + size, 64);
+
+ /* Copy data to the buffer */
+ memcpy(cache->map + offset, assembly, size);
+
+ return offset;
+}
+
+void
+iris_upload_cache(struct iris_context *ice,
+ enum iris_program_cache_id cache_id,
+ const void *key,
+ unsigned key_size,
+ const void *assembly,
+ unsigned assembly_size,
+ const void *prog_data,
+ unsigned prog_data_size,
+ uint32_t *out_assembly_offset,
+ void *out_prog_data)
+{
+ struct iris_program_cache *cache = &ice->shaders.cache;
+ struct iris_program_cache_item *item =
+ ralloc(cache->table, struct iris_program_cache_item);
+ const struct iris_program_cache_item *matching_data =
+ find_existing_assembly(cache, assembly, assembly_size);
+
+ /* If we can find a matching prog in the cache already, then reuse the
+ * existing stuff without creating new copy into the underlying buffer
+ * object. This is notably useful for programs generating shaders at
+ * runtime, where multiple shaders may compile to the same thing in our
+ * backend.
+ */
+ if (matching_data) {
+ item->assembly_offset = matching_data->assembly_offset;
+ } else {
+ item->assembly_offset =
+ upload_new_assembly(ice, assembly, assembly_size);
+ }
+
+ item->assembly_size = assembly_size;
+ item->prog_data = ralloc_size(item, prog_data_size);
+ memcpy(item->prog_data, prog_data, prog_data_size);
+
+ if (cache_id != IRIS_CACHE_BLORP) {
+ struct brw_stage_prog_data *stage_prog_data = prog_data;
+ ralloc_steal(item->prog_data, stage_prog_data->param);
+ ralloc_steal(item->prog_data, stage_prog_data->pull_param);
+ }
+
+ struct keybox *keybox = make_keybox(cache, cache_id, key, key_size);
+ _mesa_hash_table_insert(cache->table, keybox, item);
+
+ *out_assembly_offset = item->assembly_offset;
+ *(void **)out_prog_data = item->prog_data;
+}
+
+void
+iris_init_program_cache(struct iris_context *ice)
+{
+ struct iris_program_cache *cache = &ice->shaders.cache;
+
+ cache->table = _mesa_hash_table_create(ice, keybox_hash, keybox_equals);
+
+ recreate_cache_bo(ice, 16384);
+}
+
+void
+iris_destroy_program_cache(struct iris_context *ice)
+{
+ struct iris_program_cache *cache = &ice->shaders.cache;
+
+ /* This can be NULL if context creation failed early on. */
+ if (cache->bo) {
+ iris_bo_unmap(cache->bo);
+ iris_bo_unreference(cache->bo);
+ cache->bo = NULL;
+ cache->map = NULL;
+ }
+
+ cache->next_offset = 0;
+
+ /* Also, NULL out any stale program pointers. */
+ for (int i = 0; i < MESA_SHADER_STAGES; i++) {
+ ice->shaders.prog_data[i] = NULL;
+ }
+}
+
+static const char *
+cache_name(enum iris_program_cache_id cache_id)
+{
+ if (cache_id == IRIS_CACHE_BLORP)
+ return "BLORP";
+
+ return _mesa_shader_stage_to_string(cache_id);
+}
+
+void
+iris_print_program_cache(struct iris_context *ice)
+{
+ struct iris_program_cache *cache = &ice->shaders.cache;
+ struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
+ const struct gen_device_info *devinfo = &screen->devinfo;
+
+ hash_table_foreach(cache->table, entry) {
+ const struct keybox *keybox = entry->key;
+ struct iris_program_cache_item *item = entry->data;
+ fprintf(stderr, "%s:\n", cache_name(keybox->cache_id));
+ brw_disassemble(devinfo, cache->map,
+ item->assembly_offset, item->assembly_size, stderr);
+ }
+}