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i915: Fix depth texturing since 86e62b2357447b7c97f434be4834f4b50aa0764d
author
Eric Anholt
<eric@anholt.net>
Mon, 11 Jul 2011 18:42:00 +0000
(11:42 -0700)
committer
Eric Anholt
<eric@anholt.net>
Tue, 12 Jul 2011 21:40:52 +0000
(14:40 -0700)
The 965 driver already had the X8_Z24 case, but 915 was missing it.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/drivers/dri/i915/i915_texstate.c
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diff --git
a/src/mesa/drivers/dri/i915/i915_texstate.c
b/src/mesa/drivers/dri/i915/i915_texstate.c
index 90ebee3846dd506b4550887aaf2d503f109d9f65..7cd6820cd51cac60c7449dcfdaaac2c8c4529b9c 100644
(file)
--- a/
src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/
src/mesa/drivers/dri/i915/i915_texstate.c
@@
-82,6
+82,7
@@
translate_texture_format(gl_format mesa_format, GLenum DepthMode)
case MESA_FORMAT_RGBA_DXT5:
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
case MESA_FORMAT_S8_Z24:
+ case MESA_FORMAT_X8_Z24:
if (DepthMode == GL_ALPHA)
return (MAPSURF_32BIT | MT_32BIT_x8A24);
else if (DepthMode == GL_INTENSITY)