rate = PerfMeasureRate(DrawImmediate);
rate *= NumVerts;
- perf_printf(" Immediate mode: %.1f verts/sec\n", rate);
+ perf_printf(" Immediate mode: %s verts/sec\n", PerfHumanFloat(rate));
rate = PerfMeasureRate(DrawArraysMem);
rate *= NumVerts;
- perf_printf(" glDrawArrays: %.1f verts/sec\n", rate);
+ perf_printf(" glDrawArrays: %s verts/sec\n", PerfHumanFloat(rate));
rate = PerfMeasureRate(DrawArraysVBO);
rate *= NumVerts;
- perf_printf(" VBO glDrawArrays: %.1f verts/sec\n", rate);
+ perf_printf(" VBO glDrawArrays: %s verts/sec\n", PerfHumanFloat(rate));
rate = PerfMeasureRate(DrawElementsMem);
rate *= NumVerts;
- perf_printf(" glDrawElements: %.1f verts/sec\n", rate);
+ perf_printf(" glDrawElements: %s verts/sec\n", PerfHumanFloat(rate));
rate = PerfMeasureRate(DrawElementsBO);
rate *= NumVerts;
- perf_printf(" VBO glDrawElements: %.1f verts/sec\n", rate);
+ perf_printf(" VBO glDrawElements: %s verts/sec\n", PerfHumanFloat(rate));
rate = PerfMeasureRate(DrawRangeElementsMem);
rate *= NumVerts;
- perf_printf(" glDrawRangeElements: %.1f verts/sec\n", rate);
+ perf_printf(" glDrawRangeElements: %s verts/sec\n", PerfHumanFloat(rate));
rate = PerfMeasureRate(DrawRangeElementsBO);
rate *= NumVerts;
- perf_printf(" VBO glDrawRangeElements: %.1f verts/sec\n", rate);
+ perf_printf(" VBO glDrawRangeElements: %s verts/sec\n", PerfHumanFloat(rate));
exit(0);
}