/* Quads always follow GL provoking rules. */
c->QuadsFollowProvokingVertexConvention = GL_FALSE;
- if (screen->get_param(screen, PIPE_CAP_GLSL)) {
- /*
- * In the lack of more fine grained capabilities, if the pipe driver supports
- * GLSL then assume native limits match Mesa software limits.
- */
-
- pc = &c->FragmentProgram;
- pc->MaxNativeInstructions = pc->MaxInstructions;
- pc->MaxNativeAluInstructions = pc->MaxAluInstructions;
- pc->MaxNativeTexInstructions = pc->MaxTexInstructions;
- pc->MaxNativeTexIndirections = pc->MaxTexIndirections;
- pc->MaxNativeAttribs = pc->MaxAttribs;
- pc->MaxNativeTemps = pc->MaxTemps;
- pc->MaxNativeAddressRegs = pc->MaxAddressRegs;
- pc->MaxNativeParameters = pc->MaxParameters;
-
- pc = &c->VertexProgram;
- pc->MaxNativeInstructions = pc->MaxInstructions;
- pc->MaxNativeAluInstructions = pc->MaxAluInstructions;
- pc->MaxNativeTexInstructions = pc->MaxTexInstructions;
- pc->MaxNativeTexIndirections = pc->MaxTexIndirections;
- pc->MaxNativeAttribs = pc->MaxAttribs;
- pc->MaxNativeTemps = pc->MaxTemps;
- pc->MaxNativeAddressRegs = pc->MaxAddressRegs;
- pc->MaxNativeParameters = pc->MaxParameters;
- } else if (screen->get_param(screen, PIPE_CAP_SM3)) {
- /*
- * Assume the hardware meets the minimum requirements
- * for Shader Model 3.
- *
- * See also:
- * - http://msdn.microsoft.com/en-us/library/bb172920(VS.85).aspx
- * - http://msdn.microsoft.com/en-us/library/bb172963(VS.85).aspx
- */
-
- pc = &c->FragmentProgram;
- pc->MaxNativeInstructions = 512; /* D3DMIN30SHADERINSTRUCTIONS */
- pc->MaxNativeAluInstructions = pc->MaxNativeInstructions;
- pc->MaxNativeTexInstructions = pc->MaxNativeInstructions;
- pc->MaxNativeTexIndirections = pc->MaxNativeTexInstructions;
- pc->MaxNativeAttribs = 10;
- pc->MaxNativeTemps = 32;
- pc->MaxNativeAddressRegs = 1; /* aL */
- pc->MaxNativeParameters = 224;
-
- pc = &c->VertexProgram;
- pc->MaxNativeInstructions = 512; /* D3DMIN30SHADERINSTRUCTIONS */
- pc->MaxNativeAluInstructions = pc->MaxNativeInstructions;
- pc->MaxNativeTexInstructions = pc->MaxNativeInstructions;
- pc->MaxNativeTexIndirections = pc->MaxNativeTexInstructions;
- pc->MaxNativeAttribs = 16;
- pc->MaxNativeTemps = 32;
- pc->MaxNativeAddressRegs = 2; /* a0 and aL */
- pc->MaxNativeParameters = 256;
- } else {
- /*
- * Assume the hardware meets the minimum requirements
- * for Shader Model 2.
- *
- * See also:
- * - http://msdn.microsoft.com/en-us/library/bb172918(VS.85).aspx
- * - http://msdn.microsoft.com/en-us/library/bb172961(VS.85).aspx
- */
-
- pc = &c->FragmentProgram;
- pc->MaxNativeInstructions = 96; /* D3DPS20_MIN_NUMINSTRUCTIONSLOTS */
- pc->MaxNativeAluInstructions = 64;
- pc->MaxNativeTexInstructions = 32;
- pc->MaxNativeTexIndirections = pc->MaxNativeTexInstructions;
- pc->MaxNativeAttribs = 10; /* 2 color + 8 texture coord */
- pc->MaxNativeTemps = 12; /* D3DPS20_MIN_NUMTEMPS */
- pc->MaxNativeAddressRegs = 0;
- pc->MaxNativeParameters = 16;
-
- pc = &c->VertexProgram;
- pc->MaxNativeInstructions = 256;
- pc->MaxNativeAluInstructions = 256;
- pc->MaxNativeTexInstructions = 0;
- pc->MaxNativeTexIndirections = 0;
- pc->MaxNativeAttribs = 16;
- pc->MaxNativeTemps = 12; /* D3DVS20_MIN_NUMTEMPS */
- pc->MaxNativeAddressRegs = 2; /* a0 and aL */
- pc->MaxNativeParameters = 256;
- }
-
- if (!screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS)) {
- c->VertexProgram.MaxNativeTexInstructions = 0;
- c->VertexProgram.MaxNativeTexIndirections = 0;
- }
+ pc = &c->FragmentProgram;
+ pc->MaxNativeInstructions = screen->get_param(screen, PIPE_CAP_MAX_FS_INSTRUCTIONS);
+ pc->MaxNativeAluInstructions = screen->get_param(screen, PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS);
+ pc->MaxNativeTexInstructions = screen->get_param(screen, PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS);
+ pc->MaxNativeTexIndirections = screen->get_param(screen, PIPE_CAP_MAX_FS_TEX_INDIRECTIONS);
+ pc->MaxNativeAttribs = screen->get_param(screen, PIPE_CAP_MAX_FS_INPUTS);
+ pc->MaxNativeTemps = screen->get_param(screen, PIPE_CAP_MAX_FS_TEMPS);
+ pc->MaxNativeAddressRegs = screen->get_param(screen, PIPE_CAP_MAX_FS_ADDRS);
+ pc->MaxNativeParameters = screen->get_param(screen, PIPE_CAP_MAX_FS_CONSTS);
+
+ pc = &c->VertexProgram;
+ pc->MaxNativeInstructions = screen->get_param(screen, PIPE_CAP_MAX_VS_INSTRUCTIONS);
+ pc->MaxNativeAluInstructions = screen->get_param(screen, PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS);
+ pc->MaxNativeTexInstructions = screen->get_param(screen, PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS);
+ pc->MaxNativeTexIndirections = screen->get_param(screen, PIPE_CAP_MAX_VS_TEX_INDIRECTIONS);
+ pc->MaxNativeAttribs = screen->get_param(screen, PIPE_CAP_MAX_VS_INPUTS);
+ pc->MaxNativeTemps = screen->get_param(screen, PIPE_CAP_MAX_VS_TEMPS);
+ pc->MaxNativeAddressRegs = screen->get_param(screen, PIPE_CAP_MAX_VS_ADDRS);
+ pc->MaxNativeParameters = screen->get_param(screen, PIPE_CAP_MAX_VS_CONSTS);
}