LLVMValueRef tcs_offchip_layout;
        LLVMValueRef tcs_out_offsets;
        LLVMValueRef tcs_out_layout;
-       LLVMValueRef tcs_in_layout;
        LLVMValueRef oc_lds;
        LLVMValueRef merged_wave_info;
        LLVMValueRef tess_factor_offset;
        uint32_t tcs_patch_outputs_read;
        uint64_t tcs_outputs_read;
        uint32_t tcs_vertices_per_patch;
+       uint32_t tcs_num_inputs;
 };
 
 enum radeon_llvm_calling_convention {
 get_tcs_in_patch_stride(struct radv_shader_context *ctx)
 {
        assert (ctx->stage == MESA_SHADER_TESS_CTRL);
-       return ac_unpack_param(&ctx->ac, ctx->tcs_in_layout, 0, 13);
+       uint32_t input_vertex_size = ctx->tcs_num_inputs * 16;
+       uint32_t input_patch_size = ctx->options->key.tcs.input_vertices * input_vertex_size;
+
+       input_patch_size /= 4;
+       return LLVMConstInt(ctx->ac.i32, input_patch_size, false);
 }
 
 static LLVMValueRef
                        if (previous_stage == MESA_SHADER_VERTEX)
                                user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
                }
-               user_sgpr_info->sgpr_count += 4;
+               user_sgpr_info->sgpr_count += 3;
                break;
        case MESA_SHADER_TESS_EVAL:
                user_sgpr_info->sgpr_count += 1;
                                &ctx->tcs_out_offsets);
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                &ctx->tcs_out_layout);
-                       add_arg(&args, ARG_SGPR, ctx->ac.i32,
-                               &ctx->tcs_in_layout);
                        if (needs_view_index)
                                add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                        &ctx->abi.view_index);
                                &ctx->tcs_out_offsets);
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                &ctx->tcs_out_layout);
-                       add_arg(&args, ARG_SGPR, ctx->ac.i32,
-                               &ctx->tcs_in_layout);
                        if (needs_view_index)
                                add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                        &ctx->abi.view_index);
        case MESA_SHADER_TESS_CTRL:
                set_vs_specific_input_locs(ctx, stage, has_previous_stage,
                                           previous_stage, &user_sgpr_idx);
-               set_loc_shader(ctx, AC_UD_TCS_OFFCHIP_LAYOUT, &user_sgpr_idx, 4);
+               set_loc_shader(ctx, AC_UD_TCS_OFFCHIP_LAYOUT, &user_sgpr_idx, 3);
                if (ctx->abi.view_index)
                        set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
                break;
        unsigned param = shader_io_get_unique_index(location);
 
        if (load_input) {
-               stride = ac_unpack_param(&ctx->ac, ctx->tcs_in_layout, 13, 8);
+               uint32_t input_vertex_size = (ctx->tcs_num_inputs * 16) / 4;
+               stride = LLVMConstInt(ctx->ac.i32, input_vertex_size, false);
                dw_addr = get_tcs_in_current_patch_offset(ctx);
        } else {
                if (!is_patch) {
                        ctx.abi.load_patch_vertices_in = load_patch_vertices_in;
                        ctx.abi.store_tcs_outputs = store_tcs_output;
                        ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out;
+                       if (shader_count == 1)
+                               ctx.tcs_num_inputs = ctx.options->key.tcs.num_inputs;
+                       else
+                               ctx.tcs_num_inputs = util_last_bit64(shader_info->info.vs.ls_outputs_written);
                } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) {
                        ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode;
                        ctx.abi.load_tess_varyings = load_tes_input;
                } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
                        shader_info->tcs.outputs_written = ctx.tess_outputs_written;
                        shader_info->tcs.patch_outputs_written = ctx.tess_patch_outputs_written;
+                       assert(ctx.tess_outputs_written == ctx.shader_info->info.tcs.outputs_written);
+                       assert(ctx.tess_patch_outputs_written == ctx.shader_info->info.tcs.patch_outputs_written);
                } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX && ctx.options->key.vs.as_ls) {
                        shader_info->vs.outputs_written = ctx.tess_outputs_written;
+                       assert(ctx.tess_outputs_written == ctx.shader_info->info.vs.ls_outputs_written);
                }
        }
 
 
 
 struct radv_tessellation_state {
        uint32_t ls_hs_config;
-       uint32_t tcs_in_layout;
        uint32_t tcs_out_layout;
        uint32_t tcs_out_offsets;
        uint32_t offchip_layout;
 
        tess.lds_size = lds_size;
 
-       tess.tcs_in_layout = (input_patch_size / 4) |
-               ((input_vertex_size / 4) << 13);
        tess.tcs_out_layout = (output_patch_size / 4) |
                ((output_vertex_size / 4) << 13);
        tess.tcs_out_offsets = (output_patch0_offset / 16) |
 
        if (nir[MESA_SHADER_TESS_CTRL]) {
                keys[MESA_SHADER_VERTEX].vs.as_ls = true;
+               keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = 0;
                keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices;
                keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
 
 
        for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
                if(modules[i] && !pipeline->shaders[i]) {
+                       if (i == MESA_SHADER_TESS_CTRL) {
+                               keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.ls_outputs_written);
+                       }
                        pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
                                                                          pipeline->layout,
                                                                          keys + i, &codes[i],
        loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_TESS_CTRL, AC_UD_TCS_OFFCHIP_LAYOUT);
        if (loc->sgpr_idx != -1) {
                uint32_t base_reg = pipeline->user_data_0[MESA_SHADER_TESS_CTRL];
-               assert(loc->num_sgprs == 4);
+               assert(loc->num_sgprs == 3);
                assert(!loc->indirect);
-               radeon_set_sh_reg_seq(cs, base_reg + loc->sgpr_idx * 4, 4);
+               radeon_set_sh_reg_seq(cs, base_reg + loc->sgpr_idx * 4, 3);
                radeon_emit(cs, tess->offchip_layout);
                radeon_emit(cs, tess->tcs_out_offsets);
                radeon_emit(cs, tess->tcs_out_layout);
-               radeon_emit(cs, tess->tcs_in_layout);
        }
 
        loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_TESS_EVAL, AC_UD_TES_OFFCHIP_LAYOUT);