GL 3.2:
Core/compatibility profiles DONE
-GLSL 1.50 in progress
-Geometry shaders (GL_ARB_geometry_shader4) partially done
+GLSL 1.50 DONE (i965)
+Geometry shaders DONE (i965)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
GL 3.3:
-GLSL 3.30 new features in this version pretty much done
+GLSL 3.30 DONE (i965)
GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)