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svga: Clamp max cube texture levels to supported max 2d levels.
author
José Fonseca
<jfonseca@vmware.com>
Fri, 12 Feb 2010 21:30:33 +0000
(21:30 +0000)
committer
José Fonseca
<jfonseca@vmware.com>
Fri, 12 Feb 2010 23:46:58 +0000
(23:46 +0000)
src/gallium/drivers/svga/svga_screen.c
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diff --git
a/src/gallium/drivers/svga/svga_screen.c
b/src/gallium/drivers/svga/svga_screen.c
index cad9b779ecbf61b2636e793ce2c0e48256114cb7..414ac52e1f6c7f8e9c923f2137642ad58163623a 100644
(file)
--- a/
src/gallium/drivers/svga/svga_screen.c
+++ b/
src/gallium/drivers/svga/svga_screen.c
@@
-156,7
+156,12
@@
svga_get_paramf(struct pipe_screen *screen, int param)
return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return 12 /* 2048x2048 */;
+ /*
+ * No mechanism to query the host, and at least limited to 2048x2048 on
+ * certain hardware.
+ */
+ return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+ 12.0 /* 2048x2048 */);
case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
return 1;