glsl: Use i2u and u2i to implement constructor conversions.
authorKenneth Graunke <kenneth@whitecape.org>
Wed, 15 Jun 2011 06:23:49 +0000 (23:23 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 29 Jun 2011 23:07:13 +0000 (16:07 -0700)
Inspired by a patch from Bryan Cain <bryancain3@gmail.com>.

Fixes piglit tests:
- ctor-int-uint.vert
- ctor-ivec4-uvec4.vert
- ctor-uint-int.vert
- ctor-uvec4-ivec4.vert

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/glsl/ast_function.cpp

index 3ba699ad9717aa1e7130459550ae372a71adc12c..60a2c617f702c6f75ac01e833c11eba71be65df8 100644 (file)
@@ -271,17 +271,36 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
    assert(a <= GLSL_TYPE_BOOL);
    assert(b <= GLSL_TYPE_BOOL);
 
-   if ((a == b) || (src->type->is_integer() && desired_type->is_integer()))
+   if (a == b)
       return src;
 
    switch (a) {
    case GLSL_TYPE_UINT:
+      switch (b) {
+      case GLSL_TYPE_INT:
+        result = new(ctx) ir_expression(ir_unop_i2u, src);
+        break;
+      case GLSL_TYPE_FLOAT:
+        result = new(ctx) ir_expression(ir_unop_i2u,
+                 new(ctx) ir_expression(ir_unop_f2i, src));
+        break;
+      case GLSL_TYPE_BOOL:
+        result = new(ctx) ir_expression(ir_unop_i2u,
+                 new(ctx) ir_expression(ir_unop_b2i, src));
+        break;
+      }
+      break;
    case GLSL_TYPE_INT:
-      if (b == GLSL_TYPE_FLOAT)
-        result = new(ctx) ir_expression(ir_unop_f2i, desired_type, src, NULL);
-      else {
-        assert(b == GLSL_TYPE_BOOL);
-        result = new(ctx) ir_expression(ir_unop_b2i, desired_type, src, NULL);
+      switch (b) {
+      case GLSL_TYPE_UINT:
+        result = new(ctx) ir_expression(ir_unop_u2i, src);
+        break;
+      case GLSL_TYPE_FLOAT:
+        result = new(ctx) ir_expression(ir_unop_f2i, src);
+        break;
+      case GLSL_TYPE_BOOL:
+        result = new(ctx) ir_expression(ir_unop_b2i, src);
+        break;
       }
       break;
    case GLSL_TYPE_FLOAT:
@@ -300,6 +319,9 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
    case GLSL_TYPE_BOOL:
       switch (b) {
       case GLSL_TYPE_UINT:
+        result = new(ctx) ir_expression(ir_unop_i2b,
+                 new(ctx) ir_expression(ir_unop_u2i, src));
+        break;
       case GLSL_TYPE_INT:
         result = new(ctx) ir_expression(ir_unop_i2b, desired_type, src, NULL);
         break;
@@ -311,6 +333,7 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
    }
 
    assert(result != NULL);
+   assert(result->type == desired_type);
 
    /* Try constant folding; it may fold in the conversion we just added. */
    ir_constant *const constant = result->constant_expression_value();