--- /dev/null
+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "brw_util.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
+#include "intel_batchbuffer.h"
+
+static void
+upload_vs_state(struct brw_context *brw)
+{
+ struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &intel->ctx;
+
+ if (brw->vs.push_const_size == 0) {
+ /* Disable the push constant buffers. */
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ } else {
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
+ OUT_BATCH(brw->vs.push_const_size);
+ OUT_BATCH(0);
+ /* Pointer to the VS constant buffer. Covered by the set of
+ * state flags from gen6_prepare_wm_contants
+ */
+ OUT_BATCH(brw->vs.push_const_offset);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ }
+
+ BEGIN_BATCH(6);
+ OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
+ OUT_RELOC(brw->vs.prog_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+ OUT_BATCH((0 << GEN6_VS_SAMPLER_COUNT_SHIFT) |
+ GEN6_VS_FLOATING_POINT_MODE_ALT |
+ (brw->vs.nr_surfaces << GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
+ OUT_BATCH(0); /* scratch space base offset */
+ OUT_BATCH((1 << GEN6_VS_DISPATCH_START_GRF_SHIFT) |
+ (brw->vs.prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
+ (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
+
+ OUT_BATCH(((brw->vs_max_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT) |
+ GEN6_VS_STATISTICS_ENABLE |
+ GEN6_VS_ENABLE);
+ ADVANCE_BATCH();
+}
+
+const struct brw_tracked_state gen7_vs_state = {
+ .dirty = {
+ .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
+ .brw = (BRW_NEW_CURBE_OFFSETS |
+ BRW_NEW_NR_VS_SURFACES |
+ BRW_NEW_URB_FENCE |
+ BRW_NEW_CONTEXT |
+ BRW_NEW_VERTEX_PROGRAM |
+ BRW_NEW_BATCH),
+ .cache = CACHE_NEW_VS_PROG
+ },
+ .emit = upload_vs_state,
+};