array(vec4_t, state->Const.MaxDrawBuffers), "gl_FragData");
}
+ if (state->has_framebuffer_fetch() && !state->is_version(130, 300)) {
+ ir_variable *const var =
+ add_output(FRAG_RESULT_DATA0,
+ array(vec4_t, state->Const.MaxDrawBuffers),
+ "gl_LastFragData");
+ var->data.precision = GLSL_PRECISION_MEDIUM;
+ var->data.read_only = 1;
+ var->data.fb_fetch_output = 1;
+ }
+
if (state->es_shader && state->language_version == 100 && state->EXT_blend_func_extended_enable) {
/* We make an assumption here that there will only ever be one dual-source draw buffer
* In case this assumption is ever proven to be false, make sure to assert here