assert(rmesa->dma.flush == 0);
rmesa->vb.fell_back = GL_TRUE;
rmesa->vb.installed = GL_FALSE;
- glBegin( prim );
+ GL_CALL(Begin)( prim );
if (rmesa->vb.installed_color_3f_sz == 4)
alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
for (i = 0 ; i < nrverts; i++) {
GLuint offset = 3;
if (ind & RADEON_CP_VC_FRMT_N0) {
- glNormal3fv( &tmp[i][offset] );
+ GL_CALL(Normal3fv)( &tmp[i][offset] );
offset += 3;
}
if (ind & RADEON_CP_VC_FRMT_PKCOLOR) {
radeon_color_t *col = (radeon_color_t *)&tmp[i][offset];
- glColor4ub( col->red, col->green, col->blue, col->alpha );
+ GL_CALL(Color4ub)( col->red, col->green, col->blue, col->alpha );
offset++;
}
else if (ind & RADEON_CP_VC_FRMT_FPALPHA) {
- glColor4fv( &tmp[i][offset] );
+ GL_CALL(Color4fv)( &tmp[i][offset] );
offset+=4;
}
else if (ind & RADEON_CP_VC_FRMT_FPCOLOR) {
- glColor3fv( &tmp[i][offset] );
+ GL_CALL(Color3fv)( &tmp[i][offset] );
offset+=3;
}
}
if (ind & RADEON_CP_VC_FRMT_ST0) {
- glTexCoord2fv( &tmp[i][offset] );
+ GL_CALL(TexCoord2fv)( &tmp[i][offset] );
offset += 2;
}
if (ind & RADEON_CP_VC_FRMT_ST1) {
- glMultiTexCoord2fvARB( GL_TEXTURE1_ARB, &tmp[i][offset] );
+ GL_CALL(MultiTexCoord2fvARB)( GL_TEXTURE1_ARB, &tmp[i][offset] );
offset += 2;
}
- glVertex3fv( &tmp[i][0] );
+ GL_CALL(Vertex3fv)( &tmp[i][0] );
}
/* Replay current vertex
*/
if (ind & RADEON_CP_VC_FRMT_N0)
- glNormal3fv( rmesa->vb.normalptr );
+ GL_CALL(Normal3fv)( rmesa->vb.normalptr );
if (ind & RADEON_CP_VC_FRMT_PKCOLOR)
- glColor4ub( rmesa->vb.colorptr->red, rmesa->vb.colorptr->green, rmesa->vb.colorptr->blue, rmesa->vb.colorptr->alpha );
+ GL_CALL(Color4ub)( rmesa->vb.colorptr->red, rmesa->vb.colorptr->green, rmesa->vb.colorptr->blue, rmesa->vb.colorptr->alpha );
else if (ind & RADEON_CP_VC_FRMT_FPALPHA)
- glColor4fv( rmesa->vb.floatcolorptr );
+ GL_CALL(Color4fv)( rmesa->vb.floatcolorptr );
else if (ind & RADEON_CP_VC_FRMT_FPCOLOR) {
if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0)
- glColor4f( rmesa->vb.floatcolorptr[0],
- rmesa->vb.floatcolorptr[1],
- rmesa->vb.floatcolorptr[2],
- alpha );
+ GL_CALL(Color4f)( rmesa->vb.floatcolorptr[0],
+ rmesa->vb.floatcolorptr[1],
+ rmesa->vb.floatcolorptr[2],
+ alpha );
else
- glColor3fv( rmesa->vb.floatcolorptr );
+ GL_CALL(Color3fv)( rmesa->vb.floatcolorptr );
}
if (ind & RADEON_CP_VC_FRMT_PKSPEC)
GL_CALL(SecondaryColor3ubEXT)( rmesa->vb.specptr->red, rmesa->vb.specptr->green, rmesa->vb.specptr->blue );
if (ind & RADEON_CP_VC_FRMT_ST0)
- glTexCoord2fv( rmesa->vb.texcoordptr[0] );
+ GL_CALL(TexCoord2fv)( rmesa->vb.texcoordptr[0] );
if (ind & RADEON_CP_VC_FRMT_ST1)
- glMultiTexCoord2fvARB( GL_TEXTURE1_ARB, rmesa->vb.texcoordptr[1] );
+ GL_CALL(MultiTexCoord2fvARB)( GL_TEXTURE1_ARB, rmesa->vb.texcoordptr[1] );
}
if (rmesa->vb.prim[0] != GL_POLYGON+1) {
VFMT_FALLBACK( __FUNCTION__ );
- glMaterialfv( face, pname, params );
+ GL_CALL(Materialfv)( face, pname, params );
return;
}
_mesa_noop_Materialfv( face, pname, params );
radeonVtxfmtValidate( ctx );
if (!rmesa->vb.installed) {
- glBegin( mode );
+ GL_CALL(Begin)( mode );
return;
}