-Intriguing Ideas
+# Intriguing Ideas
Pixilica starts a 3D Open Graphics Alliance initiative;
We decide to go with a "reconfigurable" pipeline;
+Seven additional EUR 50,000 NLNet Grant proposals submitted.
# The possibility of a 3D Open Graphics Alliance
The current 3D GPU designs - NVIDIA, AMD, Intel, are hugely optimised
for mass volume appeal. Niche markets, by virtue of the profit
opportunities being lower or even negative given the design choices of
-the incumbents, are inherently penalised. Not only that but the source
-code of the 3D engines is proprietary, meaning that anything outside of
-what is dictated by the incumbents is out of the question.
+the incumbents, are inherently penalised. Not only that: whilst things are
+slowly changing due to ongoing multi-man-year reverse-engineering efforts,
+3D driver source code is often proprietary as well.
At the BoF, one attendee described how they are implementing *transparent*
shader algorithms. Most shader hardware provides triangle algorithms that