/* maybe move to fd6_program? */
static void
-cs_program_emit(struct fd_ringbuffer *ring, struct ir3_shader_variant *v,
- const struct pipe_grid_info *info)
+cs_program_emit(struct fd_ringbuffer *ring, struct ir3_shader_variant *v)
{
const struct ir3_info *i = &v->info;
enum a3xx_threadsize thrsz = FOUR_QUADS;
return;
if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG)
- cs_program_emit(ring, v, info);
+ cs_program_emit(ring, v);
fd6_emit_cs_state(ctx, ring, v);
ir3_emit_cs_consts(v, ring, ctx, info);