compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
- devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
+ devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
device->compiler->shader_debug_log = compiler_debug_log;
device->compiler->shader_perf_log = compiler_perf_log;
- /* Default to use scalar GS on BDW+ */
- device->compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
- device->info->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
-
/* XXX: Actually detect bit6 swizzling */
isl_device_init(&device->isl_dev, device->info, swizzled);