glxext.c \
glxextensions.c \
indirect_init.c \
+ indirect_window_pos.c \
indirect_transpose_matrix.c \
pixel.c \
pixelstore.c \
__GLX_PUT_LONG(36,height);
__GLX_END(40);
}
-
-void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y)
-{
- __indirect_glWindowPos3fARB(x, y, 0.0);
-}
-
-void __indirect_glWindowPos2iARB(GLint x, GLint y)
-{
- __indirect_glWindowPos3fARB(x, y, 0.0);
-}
-
-void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y)
-{
- __indirect_glWindowPos3fARB(x, y, 0.0);
-}
-
-void __indirect_glWindowPos2sARB(GLshort x, GLshort y)
-{
- __indirect_glWindowPos3fARB(x, y, 0.0);
-}
-
-void __indirect_glWindowPos2dvARB(const GLdouble * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], 0.0);
-}
-
-void __indirect_glWindowPos2fvARB(const GLfloat * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], 0.0);
-}
-
-void __indirect_glWindowPos2ivARB(const GLint * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], 0.0);
-}
-
-void __indirect_glWindowPos2svARB(const GLshort * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], 0.0);
-}
-
-void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z)
-{
- __indirect_glWindowPos3fARB(x, y, z);
-}
-
-void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z)
-{
- __indirect_glWindowPos3fARB(x, y, z);
-}
-
-void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z)
-{
- __indirect_glWindowPos3fARB(x, y, z);
-}
-
-void __indirect_glWindowPos3dvARB(const GLdouble * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], p[2]);
-}
-
-void __indirect_glWindowPos3ivARB(const GLint * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], p[2]);
-}
-
-void __indirect_glWindowPos3svARB(const GLshort * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], p[2]);
-}
glxvendr_enum1_V(PointParameterf, X_GLrop_PointParameterf, GLfloat, ARB)
glxproto_enum1_V(PointParameteri, X_GLrop_PointParameteri, GLint)
-glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, ARB)
+glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, MESA)
glxproto_1s(ActiveStencilFaceEXT, X_GLrop_ActiveStencilFaceEXT, GLenum)
void __indirect_glSampleCoverageARB( GLfloat value, GLboolean invert );
-void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y);
-void __indirect_glWindowPos2iARB(GLint x, GLint y);
-void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y);
-void __indirect_glWindowPos2sARB(GLshort x, GLshort y);
-void __indirect_glWindowPos2dvARB(const GLdouble * p);
-void __indirect_glWindowPos2fvARB(const GLfloat * p);
-void __indirect_glWindowPos2ivARB(const GLint * p);
-void __indirect_glWindowPos2svARB(const GLshort * p);
-void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z);
-void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z);
-void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z);
-void __indirect_glWindowPos3dvARB(const GLdouble * p);
-void __indirect_glWindowPos3ivARB(const GLint * p);
-void __indirect_glWindowPos3svARB(const GLshort * p);
+void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y);
+void __indirect_glWindowPos2iMESA(GLint x, GLint y);
+void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y);
+void __indirect_glWindowPos2sMESA(GLshort x, GLshort y);
+void __indirect_glWindowPos2dvMESA(const GLdouble * p);
+void __indirect_glWindowPos2fvMESA(const GLfloat * p);
+void __indirect_glWindowPos2ivMESA(const GLint * p);
+void __indirect_glWindowPos2svMESA(const GLshort * p);
+void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
+void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z);
+void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
+void __indirect_glWindowPos3dvMESA(const GLdouble * p);
+void __indirect_glWindowPos3ivMESA(const GLint * p);
+void __indirect_glWindowPos3svMESA(const GLshort * p);
void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid ** indices, GLsizei primcount);
glAPI->PointParameterfvEXT = __indirect_glPointParameterfvARB;
/* ARB 15. GL_ARB_window_pos */
- glAPI->WindowPos2dMESA = __indirect_glWindowPos2dARB;
- glAPI->WindowPos2iMESA = __indirect_glWindowPos2iARB;
- glAPI->WindowPos2fMESA = __indirect_glWindowPos2fARB;
- glAPI->WindowPos2iMESA = __indirect_glWindowPos2iARB;
- glAPI->WindowPos2sMESA = __indirect_glWindowPos2sARB;
- glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvARB;
- glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvARB;
- glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivARB;
- glAPI->WindowPos2svMESA = __indirect_glWindowPos2svARB;
- glAPI->WindowPos3dMESA = __indirect_glWindowPos3dARB;
- glAPI->WindowPos3fMESA = __indirect_glWindowPos3fARB;
- glAPI->WindowPos3iMESA = __indirect_glWindowPos3iARB;
- glAPI->WindowPos3sMESA = __indirect_glWindowPos3sARB;
- glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvARB;
- glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvARB;
- glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivARB;
- glAPI->WindowPos3svMESA = __indirect_glWindowPos3svARB;
+ glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA;
+ glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA;
+ glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA;
+ glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA;
+ glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA;
+ glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA;
+ glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA;
+ glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA;
+ glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA;
+ glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA;
+ glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA;
+ glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA;
+ glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA;
+ glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA;
+ glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA;
+ glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA;
+ glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA;
/* 25. GL_SGIS_multisample */
glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS;
--- /dev/null
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * PRECISION INSIGHT, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <GL/gl.h>
+#include "indirect.h"
+
+void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ __indirect_glWindowPos3fMESA(x, y, 0.0);
+}
+
+void __indirect_glWindowPos2iMESA(GLint x, GLint y)
+{
+ __indirect_glWindowPos3fMESA(x, y, 0.0);
+}
+
+void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ __indirect_glWindowPos3fMESA(x, y, 0.0);
+}
+
+void __indirect_glWindowPos2sMESA(GLshort x, GLshort y)
+{
+ __indirect_glWindowPos3fMESA(x, y, 0.0);
+}
+
+void __indirect_glWindowPos2dvMESA(const GLdouble * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
+}
+
+void __indirect_glWindowPos2fvMESA(const GLfloat * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
+}
+
+void __indirect_glWindowPos2ivMESA(const GLint * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
+}
+
+void __indirect_glWindowPos2svMESA(const GLshort * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
+}
+
+void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ __indirect_glWindowPos3fMESA(x, y, z);
+}
+
+void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ __indirect_glWindowPos3fMESA(x, y, z);
+}
+
+void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ __indirect_glWindowPos3fMESA(x, y, z);
+}
+
+void __indirect_glWindowPos3dvMESA(const GLdouble * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
+}
+
+void __indirect_glWindowPos3ivMESA(const GLint * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
+}
+
+void __indirect_glWindowPos3svMESA(const GLshort * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
+}