glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding.
authorKenneth Graunke <kenneth@whitecape.org>
Thu, 18 Apr 2013 00:30:21 +0000 (17:30 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Sun, 12 May 2013 16:36:39 +0000 (09:36 -0700)
This code is copied from _mesa_init_shader_state().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/glsl/standalone_scaffolding.cpp

index 8653c4e1eef79fbf0b5c931c5ceaaeb81556f99c..11cd6cdc02d1e50b7cffaad3af2359c3ac5dbb9e 100644 (file)
@@ -123,4 +123,16 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Const.FragmentProgram.MaxUniformComponents = 64;
 
    ctx->Const.MaxDrawBuffers = 1;
+
+   /* Set up default shader compiler options. */
+   struct gl_shader_compiler_options options;
+   memset(&options, 0, sizeof(options));
+   options.MaxUnrollIterations = 32;
+   options.MaxIfDepth = UINT_MAX;
+
+   /* Default pragma settings */
+   options.DefaultPragmas.Optimize = true;
+
+   for (int sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+      memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
 }