When emitting texturing from indirect texture units, we need to be able to
scratch around in the header message. Since we only do this for >= HSW,
this is ok since there are no MRFs.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj phogat <anuj.phogat@gmail.com>
brw_set_src1(struct brw_compile *p, brw_inst *inst, struct brw_reg reg)
{
const struct brw_context *brw = p->brw;
- assert(reg.file != BRW_MESSAGE_REGISTER_FILE);
if (reg.file != BRW_ARCHITECTURE_REGISTER_FILE)
assert(reg.nr < 128);
gen7_convert_mrf_to_grf(p, ®);
+ assert(reg.file != BRW_MESSAGE_REGISTER_FILE);
validate_reg(brw, inst, reg);