GL_EXT_texture_env_add shouldn't be conditioned by multitex, or should it?
authorDaniel Borca <dborca@users.sourceforge.net>
Tue, 20 Jul 2004 10:33:21 +0000 (10:33 +0000)
committerDaniel Borca <dborca@users.sourceforge.net>
Tue, 20 Jul 2004 10:33:21 +0000 (10:33 +0000)
src/mesa/drivers/glide/fxdd.c

index 73c7b4c449788323be64d799d80999b7b8c2c9e0..55abe1630cd44d1fa8a1b007884d10586316b0ac 100644 (file)
@@ -1458,9 +1458,9 @@ fxDDInitExtensions(GLcontext * ctx)
    _mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias");
    _mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette");
    _mesa_enable_extension(ctx, "GL_EXT_blend_func_separate");
+   _mesa_enable_extension(ctx, "GL_EXT_texture_env_add");
 
    if (fxMesa->haveTwoTMUs) {
-      _mesa_enable_extension(ctx, "GL_EXT_texture_env_add");
       _mesa_enable_extension(ctx, "GL_ARB_multitexture");
    }