struct gl_context *ctx = st->ctx;
struct pipe_context *pipe = st->pipe;
mesa_format mformat;
- struct pipe_resource *pt;
+ struct pipe_resource *pt = NULL;
enum pipe_format pipeFormat;
GLenum baseInternalFormat;
unpack->SkipRows == 0 &&
unpack->SwapBytes == GL_FALSE &&
st->drawpix_cache.image) {
+ assert(st->drawpix_cache.texture);
+
/* check if the pixel data is the same */
if (memcmp(pixels, st->drawpix_cache.image, width * height * bpp) == 0) {
/* OK, re-use the cached texture */
- return st->drawpix_cache.texture;
+ pipe_resource_reference(&pt, st->drawpix_cache.texture);
+ /* refcount of returned texture should be at least two here. One
+ * reference for the cache to hold on to, one for the caller (which
+ * it will release), and possibly more held by the driver.
+ */
+ assert(pt->reference.count >= 2);
+ return pt;
}
}
st->drawpix_cache.image = malloc(width * height * bpp);
if (st->drawpix_cache.image) {
memcpy(st->drawpix_cache.image, pixels, width * height * bpp);
+ pipe_resource_reference(&st->drawpix_cache.texture, pt);
+ }
+ else {
+ /* out of memory, free/disable cached texture */
+ st->drawpix_cache.width = 0;
+ st->drawpix_cache.height = 0;
+ pipe_resource_reference(&st->drawpix_cache.texture, NULL);
}
- st->drawpix_cache.texture = pt;
}
#endif
if (num_sampler_view > 1)
pipe_sampler_view_reference(&sv[1], NULL);
-#if !USE_DRAWPIXELS_CACHE
+ /* free the texture (but may persist in the cache) */
pipe_resource_reference(&pt, NULL);
-#endif
}