i965 hardware needs to be informed of situations in which it's
possible for pixels (or samples) to be discarded for reasons other
than depth/stencil testing (e.g. due to an explicit "discard" in the
fragment shader). One of these situations is when
GL_ALPHA_TO_COVERAGE is enabled, since that can cause samples to be
discarded by the color calculator when the pixel's alpha value is less
than 1.0.
Without this patch, GL_ALPHA_TO_COVERAGE does not take effect on depth
buffers.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
dw6 |= brw->wm.prog_data->barycentric_interp_modes <<
GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
- /* _NEW_COLOR */
- if (fp->program.UsesKill || ctx->Color.AlphaEnabled)
+ /* _NEW_COLOR, _NEW_MULTISAMPLE */
+ if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
+ ctx->Multisample.SampleAlphaToCoverage)
dw5 |= GEN6_WM_KILL_ENABLE;
if (brw_color_buffer_write_enabled(brw) ||
dw1 |= brw->wm.prog_data->barycentric_interp_modes <<
GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
- /* _NEW_COLOR */
- if (fp->program.UsesKill || ctx->Color.AlphaEnabled)
+ /* _NEW_COLOR, _NEW_MULTISAMPLE */
+ if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
+ ctx->Multisample.SampleAlphaToCoverage)
dw1 |= GEN7_WM_KILL_ENABLE;
/* _NEW_BUFFERS */