+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-#include "pipe/p_util.h"
-#include "pipe/p_shader_tokens.h"
-#include "draw_private.h"
-#include "draw_context.h"
-#include "draw_vs.h"
-
-
-
-struct draw_vertex_shader *
-draw_create_vertex_shader(struct draw_context *draw,
- const struct pipe_shader_state *shader)
-{
- struct draw_vertex_shader *vs;
-
- vs = draw_create_vs_llvm( draw, shader );
- if (!vs) {
- vs = draw_create_vs_sse( draw, shader );
- if (!vs) {
- vs = draw_create_vs_exec( draw, shader );
- }
- }
-
- assert(vs);
- return vs;
-}
-
-
-void
-draw_bind_vertex_shader(struct draw_context *draw,
- struct draw_vertex_shader *dvs)
-{
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
-
- if (dvs)
- {
- draw->vertex_shader = dvs;
- draw->num_vs_outputs = dvs->info.num_outputs;
- dvs->prepare( dvs, draw );
- }
- else {
- draw->vertex_shader = NULL;
- draw->num_vs_outputs = 0;
- }
-}
-
-
-void
-draw_delete_vertex_shader(struct draw_context *draw,
- struct draw_vertex_shader *dvs)
-{
- dvs->delete( dvs );
-}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_private.h"
+#include "draw_context.h"
+#include "draw_vs.h"
+
+
+
+struct draw_vertex_shader *
+draw_create_vertex_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader)
+{
+ struct draw_vertex_shader *vs;
+
+ vs = draw_create_vs_llvm( draw, shader );
+ if (!vs) {
+ vs = draw_create_vs_sse( draw, shader );
+ if (!vs) {
+ vs = draw_create_vs_exec( draw, shader );
+ }
+ }
+
+ assert(vs);
+ return vs;
+}
+
+
+void
+draw_bind_vertex_shader(struct draw_context *draw,
+ struct draw_vertex_shader *dvs)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ if (dvs)
+ {
+ draw->vertex_shader = dvs;
+ draw->num_vs_outputs = dvs->info.num_outputs;
+ dvs->prepare( dvs, draw );
+ }
+ else {
+ draw->vertex_shader = NULL;
+ draw->num_vs_outputs = 0;
+ }
+}
+
+
+void
+draw_delete_vertex_shader(struct draw_context *draw,
+ struct draw_vertex_shader *dvs)
+{
+ dvs->delete( dvs );
+}