-/* $Id: dd.h,v 1.38 2000/11/05 18:40:57 keithw Exp $ */
+/* $Id: dd.h,v 1.39 2000/11/10 17:36:42 brianp Exp $ */
/*
* Mesa 3-D graphics library
*** Texture mapping functions:
***/
- void (*TexImage)( GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj, GLint level,
- GLint internalFormat,
- const struct gl_texture_image *image );
- /* XXX this function is obsolete */
- /* Called whenever a texture object's image is changed.
- * texObject is the number of the texture object being changed.
- * level indicates the mipmap level.
- * internalFormat is the format in which the texture is to be stored.
- * image is a pointer to a gl_texture_image struct which contains
- * the actual image data.
- */
-
- void (*TexSubImage)( GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLint internalFormat,
- const struct gl_texture_image *image );
- /* XXX this function is obsolete */
- /* Called from glTexSubImage() to define a sub-region of a texture.
- */
-
-
GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,