struct xorg_shaders;
struct exa_pixmap_priv;
+/* max number of vertices *
+ * max number of attributes per vertex *
+ * max number of components per attribute
+ *
+ * currently the max is 5 quads
+ */
+#define BUF_SIZE (20 * 3 * 4)
+
struct xorg_renderer {
struct pipe_context *pipe;
struct pipe_constant_buffer vs_const_buffer;
struct pipe_constant_buffer fs_const_buffer;
- float vertices[4*3*4];
+ float vertices[BUF_SIZE];
};
struct xorg_renderer *renderer_create(struct pipe_context *pipe);