void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
- struct _glapi_table * old_style_dispatch;
-
-
- /* Use the no-op functions if a NULL dispatch table was requested.
- */
-
- old_style_dispatch = (dispatch == NULL)
- ? (struct _glapi_table *) __glapi_noop_table : dispatch;
-
+ if (!dispatch) {
+ /* use the no-op functions */
+ dispatch = (struct _glapi_table *) __glapi_noop_table;
+ }
#ifdef DEBUG
- if (dispatch != NULL) {
+ else {
_glapi_check_table(dispatch);
}
#endif
#if defined(THREADS)
if (DispatchOverride) {
- _glthread_SetTSD(&RealDispatchTSD, (void *) old_style_dispatch);
+ _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch);
if (ThreadSafe)
_glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
else
}
else {
/* normal operation */
- _glthread_SetTSD(&_gl_DispatchTSD, (void *) old_style_dispatch);
+ _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
if (ThreadSafe) {
_glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
_glapi_DispatchTSD = NULL;
}
else {
- _glapi_Dispatch = old_style_dispatch;
+ _glapi_Dispatch = dispatch;
_glapi_DispatchTSD = dispatch;
}
}