si_pm4_delete_state(sctx, gs_onoff, sctx->gs_on);
si_pm4_delete_state(sctx, gs_onoff, sctx->gs_off);
+ if (sctx->pstipple_sampler_state)
+ sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
if (sctx->dummy_pixel_shader) {
sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
}
void *custom_blend_resolve;
void *custom_blend_decompress;
void *custom_blend_fastclear;
+ void *pstipple_sampler_state;
struct si_screen *screen;
struct si_pm4_state *init_config;
#include "radeon/radeon_elf_util.h"
#include "radeon/radeon_llvm_emit.h"
#include "util/u_memory.h"
+#include "util/u_pstipple.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"
#include "tgsi/tgsi_dump.h"
int si_shader_create(struct si_screen *sscreen, struct si_shader *shader)
{
struct si_shader_selector *sel = shader->selector;
+ struct tgsi_token *tokens = sel->tokens;
struct si_shader_context si_shader_ctx;
struct lp_build_tgsi_context * bld_base;
+ struct tgsi_shader_info stipple_shader_info;
LLVMModuleRef mod;
int r = 0;
+ bool poly_stipple = sel->type == PIPE_SHADER_FRAGMENT &&
+ shader->key.ps.poly_stipple;
bool dump = r600_can_dump_shader(&sscreen->b, sel->tokens);
+ if (poly_stipple) {
+ tokens = util_pstipple_create_fragment_shader(tokens, NULL,
+ SI_POLY_STIPPLE_SAMPLER);
+ tgsi_scan_shader(tokens, &stipple_shader_info);
+ }
+
/* Dump TGSI code before doing TGSI->LLVM conversion in case the
* conversion fails. */
if (dump) {
- tgsi_dump(sel->tokens, 0);
+ tgsi_dump(tokens, 0);
si_dump_streamout(&sel->so);
}
shader->db_shader_control |= S_02880C_KILL_ENABLE(1);
shader->uses_instanceid = sel->info.uses_instanceid;
- bld_base->info = &sel->info;
+ bld_base->info = poly_stipple ? &stipple_shader_info : &sel->info;
bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
si_shader_ctx.radeon_bld.load_system_value = declare_system_value;
si_shader_ctx.shader = shader;
- si_shader_ctx.type = tgsi_get_processor_type(sel->tokens);
+ si_shader_ctx.type = tgsi_get_processor_type(tokens);
si_shader_ctx.screen = sscreen;
switch (si_shader_ctx.type) {
bld_base->uint_bld.elem_type, "");
}
- if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
+ if (!lp_build_tgsi_llvm(bld_base, tokens)) {
fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
goto out;
}
out:
for (int i = 0; i < SI_NUM_CONST_BUFFERS; i++)
FREE(si_shader_ctx.constants[i]);
-
+ if (poly_stipple)
+ tgsi_free_tokens(tokens);
return r;
}
unsigned color_two_side:1;
unsigned alpha_func:3;
unsigned alpha_to_one:1;
+ unsigned poly_stipple:1;
} ps;
struct {
unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_memory.h"
+#include "util/u_pstipple.h"
static void si_init_atom(struct r600_atom *atom, struct r600_atom **list_elem,
void (*emit)(struct si_context *ctx, struct r600_atom *state),
rs->multisample_enable = state->multisample;
rs->clip_plane_enable = state->clip_plane_enable;
rs->line_stipple_enable = state->line_stipple_enable;
+ rs->poly_stipple_enable = state->poly_stipple_enable;
polygon_dual_mode = (state->fill_front != PIPE_POLYGON_MODE_FILL ||
state->fill_back != PIPE_POLYGON_MODE_FILL);
static void si_set_polygon_stipple(struct pipe_context *ctx,
const struct pipe_poly_stipple *state)
{
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct pipe_resource *tex;
+ struct pipe_sampler_view *view;
+ bool is_zero = true;
+ bool is_one = true;
+ int i;
+
+ /* The hardware obeys 0 and 1 swizzles in the descriptor even if
+ * the resource is NULL/invalid. Take advantage of this fact and skip
+ * texture allocation if the stipple pattern is constant.
+ *
+ * This is an optimization for the common case when stippling isn't
+ * used but set_polygon_stipple is still called by st/mesa.
+ */
+ for (i = 0; i < Elements(state->stipple); i++) {
+ is_zero = is_zero && state->stipple[i] == 0;
+ is_one = is_one && state->stipple[i] == 0xffffffff;
+ }
+
+ if (is_zero || is_one) {
+ struct pipe_sampler_view templ = {{0}};
+
+ templ.swizzle_r = PIPE_SWIZZLE_ZERO;
+ templ.swizzle_g = PIPE_SWIZZLE_ZERO;
+ templ.swizzle_b = PIPE_SWIZZLE_ZERO;
+ /* The pattern should be inverted in the texture. */
+ templ.swizzle_a = is_zero ? PIPE_SWIZZLE_ONE : PIPE_SWIZZLE_ZERO;
+
+ view = ctx->create_sampler_view(ctx, NULL, &templ);
+ } else {
+ /* Create a new texture. */
+ tex = util_pstipple_create_stipple_texture(ctx, state->stipple);
+ if (!tex)
+ return;
+
+ view = util_pstipple_create_sampler_view(ctx, tex);
+ pipe_resource_reference(&tex, NULL);
+ }
+
+ ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT,
+ SI_POLY_STIPPLE_SAMPLER, 1, &view);
+ pipe_sampler_view_reference(&view, NULL);
+
+ /* Bind the sampler state if needed. */
+ if (!sctx->pstipple_sampler_state) {
+ sctx->pstipple_sampler_state = util_pstipple_create_sampler(ctx);
+ ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT,
+ SI_POLY_STIPPLE_SAMPLER, 1,
+ &sctx->pstipple_sampler_state);
+ }
}
static void si_texture_barrier(struct pipe_context *ctx)
unsigned clip_plane_enable;
float offset_units;
float offset_scale;
+ bool poly_stipple_enable;
};
struct si_state_dsa {
sctx->queued.named.rasterizer->multisample_enable &&
!sctx->framebuffer.cb0_is_integer;
}
+
+ key->ps.poly_stipple = sctx->queued.named.rasterizer->poly_stipple_enable &&
+ ((sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES &&
+ sctx->current_rast_prim <= PIPE_PRIM_POLYGON) ||
+ sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES_ADJACENCY);
}
if (sctx->queued.named.dsa) {
key->ps.alpha_func = sctx->queued.named.dsa->alpha_func;