It's the analogue pointer in SFBD.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
.unk3 = 0x3,
},
.clear_flags = 0x1000,
- .unknown_address_0 = panfrost_batch_get_scratchpad(batch)->gpu,
+ .scratchpad = panfrost_batch_get_scratchpad(batch)->gpu,
.tiler = panfrost_emit_midg_tiler(batch, vertex_count),
};
struct mali_single_framebuffer {
u32 unknown1;
u32 unknown2;
- u64 unknown_address_0;
+ mali_ptr scratchpad;
+
u64 zero1;
u64 zero0;
pandecode_prop("clear_stencil = 0x%x", s->clear_stencil);
}
- MEMORY_PROP(s, unknown_address_0);
+ MEMORY_PROP(s, scratchpad);
const struct midgard_tiler_descriptor t = s->tiler;
bool has_hierarchy = !(gpu_id == 0x0720 || gpu_id == 0x0820 || gpu_id == 0x0830);