}
-
-/* Called when driver state tracker notices changes to the viewport
- * matrix:
- */
void softpipe_set_viewport_state( struct pipe_context *pipe,
const struct pipe_viewport_state *viewport )
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->viewport = *viewport; /* struct copy */
- softpipe->dirty |= SP_NEW_VIEWPORT;
-
/* pass the viewport info to the draw module */
draw_set_viewport_state(softpipe->draw, viewport);
- /* Using tnl/ and vf/ modules is temporary while getting started.
- * Full pipe will have vertex shader, vertex fetch of its own.
- */
+ softpipe->viewport = *viewport; /* struct copy */
+ softpipe->dirty |= SP_NEW_VIEWPORT;
}
draw_flush(softpipe->draw);
- memcpy( &softpipe->scissor, scissor, sizeof(*scissor) );
+ softpipe->scissor = *scissor; /* struct copy */
softpipe->dirty |= SP_NEW_SCISSOR;
}
draw_flush(softpipe->draw);
- memcpy( &softpipe->poly_stipple, stipple, sizeof(*stipple) );
+ softpipe->poly_stipple = *stipple; /* struct copy */
softpipe->dirty |= SP_NEW_STIPPLE;
}