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v3d: Drop the GLSL version level.
author
Eric Anholt
<eric@anholt.net>
Tue, 8 Jan 2019 18:16:51 +0000
(10:16 -0800)
committer
Eric Anholt
<eric@anholt.net>
Mon, 14 Jan 2019 21:18:02 +0000
(13:18 -0800)
This was an arbitrary "we support lots of stuff" value when I started the
driver. However, at 400 we expose OES_gpu_shader5, which claims support
for dynamically indexing samplers, which the driver doesn't do yet.
src/gallium/drivers/v3d/v3d_screen.c
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diff --git
a/src/gallium/drivers/v3d/v3d_screen.c
b/src/gallium/drivers/v3d/v3d_screen.c
index a1ff75435f0dcceef038d6beb60bc306a94a7168..5d949514d09217b80477f118592c6787a0b9ea64 100644
(file)
--- a/
src/gallium/drivers/v3d/v3d_screen.c
+++ b/
src/gallium/drivers/v3d/v3d_screen.c
@@
-149,7
+149,7
@@
v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 4;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
- return
40
0;
+ return
33
0;
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return 140;