= _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- c->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
+ c->MaxTextureCoordUnits
+ = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
- c->MaxTextureUnits = MIN2(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
+ c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
c->MaxDrawBuffers
= _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),